New render denoising system is CPU-based, AI-driven, hardware-agnostic. See it in action here.
Thursday, January 31st, 2019
New render denoising system is CPU-based, AI-driven, hardware-agnostic. See it in action here.
Thursday, January 31st, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes.
Wednesday, January 23rd, 2019
Neat add-on uses Nvidia's AI-based OptiX tech to denoise renders, baked textures - and even photos.
Tuesday, December 11th, 2018
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS.
Thursday, December 6th, 2018
Real-time physics system now available under a 3-clause BSD licence on PCs and mobile devices.
Tuesday, December 4th, 2018
Renderer gets support for GPU-based render denoising, better displacement, reduced RAM use.
Friday, November 23rd, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.
Friday, November 16th, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming.
Wednesday, October 10th, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018