For single-frame and viewport renders, at least. Things get interesting with network and sequence rendering.
Wednesday, November 16th, 2016
For single-frame and viewport renders, at least. Things get interesting with network and sequence rendering.
Wednesday, November 16th, 2016
Updated: Free iOS and Android app displays multi-million-poly assets in real time. Now includes new MatCap material.
Wednesday, November 9th, 2016
Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.
Thursday, October 13th, 2016
Now shipping: Suite of plugins for compositing apps gets three new effects, new presets for Builder.
Tuesday, September 27th, 2016
New 3ds Max edition of the Academy Award-winning crowd simulator is V-Ray ready; includes free $3,000 'Ambient Agent'.
Tuesday, July 26th, 2016
Free plugins let users access the cloud-based production tracking system directly within Max and C4D.
Thursday, July 21st, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Cool new character animation plugin rigs anything from bipeds to creepy crawlies in a few clicks.
Thursday, June 30th, 2016
Major update rewrites 3ds Max and Cinema 4D crowd animation tool 'from scratch'; adds new WYSIWG editor and greater range of controls.
Wednesday, June 8th, 2016
Updated: Beta 3.0 of next-gen animation system adds new weight painting and editing tools for skinning characters.
Tuesday, May 31st, 2016
Cool new Autodesk Research tech uses readymade 'activators' to apply Disney's 12 principles of animation to any sketch.
Tuesday, May 24th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016