AI-driven tools developer's material-processing tech to be integrated in Unity, but will remain available for other game engines.
Wednesday, March 11th, 2020
AI-driven tools developer's material-processing tech to be integrated in Unity, but will remain available for other game engines.
Wednesday, March 11th, 2020
Handy plugin converts Cinema 4D rigs, materials and lights into their Unity equivalents for real-time use.
Tuesday, March 10th, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs.
Tuesday, January 28th, 2020
See the latest Unity demo short, showcasing advances in real-time shading for hair, eyes and cloth.
Thursday, January 23rd, 2020
Updated: TurboSquid tech converts files in the native format of one 3D app to that of another. Now also exports USDZ files.
Thursday, December 5th, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview.
Thursday, November 7th, 2019
Cost of new Plus subscriptions to rise 14%; new Pro subscriptions up 20%. Existing subs unaffected.
Friday, October 18th, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3
Friday, September 27th, 2019
Check out our handy run-down of the new simulation, graphics and AR tools announced at this week's Unity user event.
Wednesday, September 25th, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
New Unity edition of the popular 3ds Max destruction tool lets users destroy 3D geometry at runtime.
Monday, July 1st, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising.
Wednesday, April 17th, 2019
New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine.
Tuesday, March 19th, 2019