Tool for converting 3D scenes into WebGL apps relaxes restrictions on physical materials; adds anisotropic texture filtering.
Tuesday, July 24th, 2018
Tool for converting 3D scenes into WebGL apps relaxes restrictions on physical materials; adds anisotropic texture filtering.
Tuesday, July 24th, 2018
VR modelling tool gets new Elastic mode for sculpting, support for grid and angle snapping, fewer limits on layers, undo operations and lights.
Monday, July 2nd, 2018
Now officially out of beta. Get 10% off purchases with Sketchfab's discount code until 4 July 2018.
Friday, June 29th, 2018
Now available: big update to the real-time toolkit adds scores of new features for rendering, texture baking and the Marmoset Viewer.
Thursday, April 26th, 2018
Framework for converting Max scenes into browser-based apps adds support for V-Ray materials.
Tuesday, April 17th, 2018
Free GPU-based renderer available for Blender and Maya on Macs. Now supports volumetrics, too.
Monday, April 9th, 2018
First release in the Modo 12 Series overhauls the Mesh Paint tool, and adds a neat new Surface Strips system to MeshFusion modelling.
Thursday, March 29th, 2018
New free plugins let users search for and import Sketchfab assets with Creative Commons licences.
Wednesday, March 28th, 2018
Long-awaited update adds the Unreal Engine live bridge and tools from the Modo 11 Series itself, glTF 2.0 support. Free to current users.
Tuesday, March 6th, 2018
Newly updated tool coverts Blender scenes to interactive 3D web applications, complete with Cycles-compatible PBR materials.
Monday, February 26th, 2018
Updated: turn 3D assets created in Blender - and now also in 3ds Max - into interactive scenes you can view in a standard web browser.
Friday, February 9th, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
Texture-painting tool gets export to Adobe's Project Felix, glTF 2.0 support, new Auto-Backup plugin.
Friday, September 29th, 2017