Latest beta adds Nvidia's AI-based OptiX render denoising system, GPU volume rendering, updates to the hair shader.
Friday, February 23rd, 2018
Latest beta adds Nvidia's AI-based OptiX render denoising system, GPU volume rendering, updates to the hair shader.
Friday, February 23rd, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure.
Monday, January 22nd, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL.
Friday, November 3rd, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Now officially released. New denoise system and PBR shader in Cycles, plus some great add-ons.
Wednesday, September 13th, 2017
Renderer gets innovative new physically based model for subsurface scattering, better hair rendering and render denoising.
Tuesday, August 1st, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017
Physically based renderer gets new image-denoising system, support for MERL and AxF materials, plus new readymade lighting assets.
Thursday, June 8th, 2017
Latest Rhino edition of the renderer gets 500 readymade materials; V-Ray Swarm distributed rendering.
Sunday, April 9th, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering.
Thursday, March 9th, 2017
Nuke edition of the renderer gets support for volumetrics, render denoising, Adaptive Lights system.
Thursday, March 2nd, 2017