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  • Anatomy of a Short Film Volume 2

    November 23, 2010

    In this DVD, director Aristomenis (Meni) Tsirbas begins a special series that chronicles the process of creating a short film from scratch. Read More »

  • Maya’s Camera Sequencer

    November 16, 2010

    In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Read More »

  • Digital Matte Painting

    November 3, 2010

    This DVD demonstrates the combined techniques required to create high quality digital illustrations or matte paintings. Read More »

  • Introduction to Maya Fluid Effects

    October 11, 2010

    This DVD consists of five stand-alone lessons that cover various techniques using Maya's fluid dynamics. Read More »

  • Anatomy of a Short Film Volume 1 – Aristomenis Tsirbas

    September 7, 2010

    This first volume reveals the crucial initial steps for getting a short film off the ground. Read More »

  • Sculpting Wrinkles in ZBrush – Cesar Dacol Jr.

    August 16, 2010

    Cesar Dacol Jr. navigates you through the processes of internal and external forces that cause wrinkles. Read More »

  • Drawing the Male Portrait – Ron Lemen

    July 22, 2010

    In this DVD, Ron focuses on creating a male portrait while covering the fundamental tools of drawing with traditional media. Read More »

  • Intro to the Unreal Development Kit – Waylon Brinck

    July 7, 2010

    In this DVD, Waylon Brinck demonstrates the core features of the Unreal Development Kit Editor. Read More »

  • Introduction to Character Modeling

    June 28, 2010

    Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Read More »

  • Robot Design with Josh Nizzi

    May 11, 2010

    In this DVD Josh Nizzi reveals his entire robotic design process, from sketching concepts in Photoshop® to rendering the model in HyperShot™. Read More »

  • CG Survival Kit: Concept to Final Image – Jeremy Cook

    May 9, 2010

    Jeremy discusses how to make artists work more efficiently based on the final output and deadline. Read More »

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