Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here.
Friday, February 1st, 2019
Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here.
Friday, February 1st, 2019
New version of the tree-creation tech lets users generate variant trees and animation inside Clarisse.
Thursday, January 17th, 2019
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year.
Monday, December 17th, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Watch the best tech demos from the show - from advances in VR to new ways to melt your CG dragon.
Tuesday, November 20th, 2018
OpenCL-based GPU renderer gets updated materials library. Blender version gets procedural UV mapping.
Saturday, November 17th, 2018
Mocha Pro now has 360° tracking tool Mocha VR; Continuum gets 2D particle system particleIllusion.
Thursday, November 15th, 2018
Latest card in Nvidia's new range of 'ray tracing ready' GPUs has similar price to the old Quadro P4000.
Wednesday, November 14th, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Designer-friendly 3D software gets support for layered decals, FBX and STL import, interactive web export for design reviews and AR.
Tuesday, October 16th, 2018
Desktop edition gets long-awaited workflow improvements; 'real' Photoshop due on iOS next year.
Tuesday, October 16th, 2018
Update adds depth passes for native 3D layers, new expressions engine, new Lumetri Color controls.
Monday, October 15th, 2018
New update adds AI-driven tool for transferring the art style of any source image to your animation.
Monday, October 15th, 2018