Check out the new features in the 3D modeling and visualization software, including the new Attribute Transfer modifier..
Thursday, June 5th, 2025
Check out the new features in the 3D modeling and visualization software, including the new Attribute Transfer modifier..
Thursday, June 5th, 2025
Development of the open-source CPU/GPU renderer and its Blender plugin now 'back on track' after three years. See what's new.
Wednesday, May 21st, 2025
VFX artist Rob Dickinson's handy add-on fixes artefacts in 3D scans and models in one click. Check out the new features in version 2.0.
Thursday, May 8th, 2025
Check out the new features in the 3D software, including viewport path tracing, a new Toon Filter, and new rigging and animation tools.
Friday, April 18th, 2025
Check out the new features in the compositing and effects software, including OCIO support, a new Type tool and AI clip upscaling.
Thursday, April 17th, 2025
Popular 3D tree generator gets new Skeleton tool for creating animation rigs, and new workflows to reduce tree poly counts for use in games.
Thursday, April 10th, 2025
Update to the character animation and mocap-editing software extends USD workflows. Check out all the changes here.
Thursday, March 27th, 2025
3D modeling and animation tool gets updates to the ML Deformer and liquid simulation in Bifrost. Check out all the new features here.
Wednesday, March 26th, 2025
Check out the new features in the production renderer, including tiled denoising, and support for the new versions of Maya and Houdini.
Thursday, December 19th, 2024
Major update to the popular hard-surface modeling toolkit for Houdini reworks the interface, workflow, and adds new retopology tools.
Monday, September 23rd, 2024
Check out the new features in this unexpected quality-of-life update to the character animation and mocap editing software.
Friday, August 2nd, 2024
Sizeable update to the tracking app extends the new 3D tracking toolset, and adds Alembic export and direct export to After Effects.
Monday, July 29th, 2024
Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024