You searched for: "phoenix"
May 27, 2022
Check out the new features in the 3ds Max and Maya editions of the fluid simulation software, and its new Phoenix Standalone Simulator. Read More »
April 16, 2021
New update to the fluid simulator once known as Phoenix FD adds collision between floating objects. Read More »
September 24, 2020
New force tuning option in the fluid simulation app lets users 'mask' forces to control sims precisely. Read More »
November 24, 2019
Fluid simulator gets new rigid body solver and texture UVW system. 3ds Max edition now integrated with thinkingParticles. Read More »
May 17, 2019
Fluid simulation tools get improved simulation previews, reduced flicker when rendering FLIP sims. Read More »
March 28, 2019
Fluid simulation tools get support for VDB particle caches. FLIP liquid simulations now 'up to 2x' faster. Read More »
November 6, 2018
Fluid simulator gets support for instancing sims, plus volumetric rendering on the GPU via V-Ray Next for Maya. Read More »
February 16, 2018
Create new forms of goo thanks to the fluid simulation tool's support for liquids of variable viscosity. Read More »
March 10, 2017
Now shipping: fluid simulator gets new FLIP solver for liquids, updated gaseous fluid solver, new forces. Read More »
September 16, 2016
Big update to fluid simulator adds new FLIP liquids solver; new options for art directing and retiming sims. Read More »
May 8, 2014
Fluid simulation system gets internal self-illumination, simulation morphing controls, PRT and OpenVDB support. Read More »
March 6, 2013
Blizzard artist speed models a mech a day for ten days - and creates social media panic in Japan. Read More »
March 6, 2012
V-Ray for Maya users can sign on for early access to Chaos Group's formerly Max-only fluid simulator. Read More »
November 22, 2011
GPU-accelerated fluid simulator gets new tools for creating foam and splashes, better viewport preview. Read More »
July 18, 2011
3ds Max fluid-simulation plug-in to get foam, splashes and better GPU preview: sign up to beta test it now. Read More »
December 15, 2010
New 1.2 update adds liquid-simulation toolset to promising new 3ds Max smoke and fire engine. Read More »
May 26, 2022
Standalone granular fluid, liquid and smoke simulation tool now supports cloth and soft bodies. Read More »
April 13, 2022
Major update to the renderer adds new object scattering, decal and cutaway systems, plus new pricing. Read More »
March 28, 2022
See what's new in the 3ds Max particle add-on, including new network rendering options for users of tyFlow Free. Read More »
March 15, 2022
Check out the new GPU-based real-time fire and smoke simulator, now available in free public beta. Read More »