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March 30, 2022
3D modelling and rendering software gets glTF support, plus updates to the Physical Material, retopology tools and auto-backup. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
March 24, 2021
Sizeable update to the 3D software adds 'full USD integration', new VR modelling app, and new character rigging and animation features. Read More »
October 29, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU. Read More »
October 8, 2020
Latest updates improve character rigging and animation workflows with keyframe and mocap data. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
December 12, 2019
Varied update adds support for simulations in cached playback; new retopology and rigging tools. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
March 18, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX. Read More »
January 15, 2019
Both get improved Viewport 2.0 performance; Maya gets cached playback for animation previews. Read More »
October 27, 2017
Fourth update to Flame this year adds 360° viewing mode for VR, new Motion Warp tracking system, improved waveform monitoring. Read More »
October 4, 2017
Updated: Autodesk discusses how the new Fluids simulation toolset stacks up against Bifröst in Maya. Read More »
April 13, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths. Read More »
March 3, 2017
Sizeable update to Maya adds new motion graphics, animation, hair grooming and fluid simulation tools. Read More »
July 25, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »
April 18, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here. Read More »
January 25, 2016
Update to mesh-editing tool adds support for creating multi-material prints, plus new mesh Unwrap option and SVG export. Read More »
April 13, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support. Read More »