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Matte Painting | January

Tuesday, March 8th, 2011 | Posted by CG Channel Administration

Blade Runner

Welcome to another epic matte painting challenge. This next one will be about your interpretation of a futuristic metropolitan city at night. Fog, neon signs, high crime rate and all that good stuff.

There won’t be any technical specification about aspect ratios or composition, this time, it’s all about what you think is cool!

Have fun!


Click here to view the rest of the entries »

First Place

Second Place

Third Place


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5 responses to “Matte Painting | January”

  1. John said:

    I loved the neon signs in this game 🙂

    4:23 am on Wednesday, March 9, 2011

  2. Leif said:

    All three are great, but Thyn’s entry was my favorite by far. It nails the feel of bladerunner much more faithfully.

    9:14 pm on Tuesday, March 15, 2011

  3. mark quest said:

    The choice of First place is all wrong. as far as the context of Blade Runner. Blade Runner’s design theme was as Syd mead put it, Future Retrofit. in other words everthing old was retrofitted to accommodate the future needs. stuff like Old buildings with pipes tubing etc on the exterior. Your First place simply looks like a Clean un hampered futuristic world, something more StarWars, nothing related to blade runner, The Tyrell corporation buildings dont even have the same unique (how could it ever stand without falling design) (which design actually has a purpose in the story). In fact Your last pics faithfully reflects the mood and look of BR. BR is not clean, its a post appocolyptic world (though its never definitivly stated of a nuclear war or fallout,it does suggest’s it with off world collinization, extinct animals and the result of pollution broken eco system.

    4:18 am on Saturday, March 19, 2011

  4. WoW Guides said:

    I think the first ultra-modern.

    1:34 am on Saturday, May 21, 2011

  5. JJM said:

    I like Paintings 1 and 3 very nice!! #2 looks like a big city in present time!!!!

    9:55 pm on Wednesday, November 16, 2011

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