// Ryan Kingslien While at Pixologic, Ryan Kingslien consulted with fortune 500 companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines.  He also created the standardized curriculum that is used in hundreds of schools today, developed the core of ZBrush’s documentation, consulted on nearly […]" />
Sign up for the newsletter

Signup for the Newsletter

Email

Digital Sculpting | Judge Ryan Kingslien

Monday, February 2nd, 2009 | Posted by CG Channel Administration

Ryan Kingslien

While at Pixologic, Ryan Kingslien consulted with fortune 500 companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines.  He also created the standardized curriculum that is used in hundreds of schools today, developed the core of ZBrush’s documentation, consulted on nearly every book written about ZBrush and have worked hard to infuse our growing digital sculpting world with as much of the craft and secrets of the past as possible.

Comments

You can follow any responses to this entry through the RSS 2.0 feed.

You can leave a response, or trackback from your own site.


© CG Channel Inc. All Rights. Privacy Policy.