Ryan Kingslien
While at Pixologic, Ryan Kingslien consulted with fortune 500 companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. He also created the standardized curriculum that is used in hundreds of schools today, developed the core of ZBrush’s documentation, consulted on nearly every book written about ZBrush and have worked hard to infuse our growing digital sculpting world with as much of the craft and secrets of the past as possible.


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