Updated: Sapphire 2020 ships. Release adds OpenColorIO support, new lens whacking effect.
Thursday, November 21st, 2019
Updated: Sapphire 2020 ships. Release adds OpenColorIO support, new lens whacking effect.
Thursday, November 21st, 2019
Base edition of the software gets neat Healing Brush-like Inpaint node; NukeX gets VR compositing tools from Cara VR.
Sunday, September 29th, 2019
Sizeable update to the Maya fur and feathers plugin adds support for Alembic and OpenColorIO, plus new volumetric hair guide model.
Wednesday, August 21st, 2019
CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update.
Monday, May 13th, 2019
Industry open-source initiative to 'support and drive collaboration' around OpenCue render manager.
Friday, May 3rd, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here.
Friday, February 1st, 2019
Heavyweight tool is based on Sony Pictures Imageworks' in-house tech and backed by Google Cloud.
Friday, January 25th, 2019
Update improves Mari's handling of colour spaces and selection groups. Mac users get the same features - but in Mari 3.4, not 4.1.
Tuesday, June 12th, 2018
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017
Amazing new VR toolset lets artists stream complex VFX assets into game engines via point clouds.
Tuesday, August 8th, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017