New node-based image editor lets users design normal maps and preview the result in a PBR viewport.
Monday, February 15th, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport.
Monday, February 15th, 2016
Updated: Free R2 update adds new edge wear presets, Quixel-like Dynamask system to the powerful collection of Mari tools.
Friday, January 22nd, 2016
Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.
Wednesday, January 6th, 2016
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
We round up 50 seasonal deals on CG tools, including Modo, Corona, LightWave, Painter and Poser Pro.
Monday, November 30th, 2015
Use 'hundreds of 8K textures' in your real-time apps with the newly updated texture-streaming system.
Thursday, October 1st, 2015
See the best real-time assets of the month, some freely downloadable: from Van Gogh to game characters.
Wednesday, September 30th, 2015
Master the powerful node-based texturing tool with Naughty Dog artist Rogelio Olguin's Gnomon tutorial.
Friday, September 4th, 2015
Both Allegorithmic texturing tools get export presets for V-Ray, Arnold, Redshift and Corona; new viewport display options.
Wednesday, August 26th, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
Updated: Voxel sculpting package gets new PBR materials system, Photoshop-compatible layer groups, new UV options.
Friday, May 29th, 2015
Straightforward general-purpose app tiles source photos into a range of common texture map types.
Tuesday, April 28th, 2015