Adobe releases Substance 3D Modeler 1.19
Adobe has updated Substance 3D Modeler, its desktop and virtual reality sculpting tool.
Substance 3D Modeler 1.19 adds a new Assets workflow for iterating on designs, making it possible to save export settings for groups of components within a model.
The release also adds a new Shell parameter for 3D primitives, adaptive subdivision when converting imported models to virtual clay, and a new system of camera previews in VR mode.
Sculpt organic and hard-surface models in VR using a virtual clay workflow
Substance 3D Modeler is a SDF-based tool that lets users sculpt both organic and hard-surface models in virtual reality, or in desktop mode using a mouse and keyboard.
Workflow combines elements of sculpting and Boolean modelling, with users able to build up forms with virtual clay, then join or cut into them with Boolean operations.
You can find more details in this story on Substance 3D Modeler 1.0.
Substance 3D Modeler 1.19: new Assets workflow for iterating on designs
Substance 3D Modeler 1.19 introduces a new Assets workflow to the software’s Export mode.
It makes it possible to group components within a scene into ‘assets’, each of which can have separate export settings, which the software remembers between exports.
The system is intended to make it easier to iterate on designs, removing the need to adjust settings with each successive export.
Other new features
All of the 3D primitives get a new Shell parameter, which makes the shape hollow, with a user-controllable thickness to the geometry shell. It can also be used on primitive groups.
Mesh to clay, used to convert imported polygonal models to SDF for editing, now uses adaptive subdivision, only subdividing areas needed to achieve a given clay resolution.
During export, users can now reduce the poly count of an object by a percentage figure, rather than by setting an absolute value.
VR mode gets a new system of camera previews. Non-physical objects like gizmos do not appear in previews, and users can opt to smooth the camera movement.
There are also a number of smaller workflow improvements: you can find a list via the link below.
Price and system requirements
Substance 3D Modeler is compatible with Windows 10+, and these VR headsets.
It is available via Substance 3D Collection subscriptions, which cost $49.99/month or $549.88/year. Perpetual licences are available via Steam, and cost $149.99.
Read a full list of new features in Substance 3D Modeler in the release notes
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