Chaos has released V-Ray 6 for Maya Update 1, the latest version of the production renderer.
The update adds new object scattering and instancing tool Chaos Scatter, integrates Intel’s Open Path Guiding library, adds a new bump to glossiness system, and extends V-Ray GPU and USD workflows.
Chaos Scatter now available with V-Ray for Maya
New features in Update 1 include Chaos Scatter, the standalone object scattering and instancing tool first released with Corona 8 last year, and later included with V-Ray 6 for 3ds Max.
Objects can be distributed along curves, across surfaces, and within bounding boxes, providing a range of ways to populate scenes with objects, particularly vegetation.
Initial integration of Intel’s Open Path Guiding library
Another new feature – albeit still an experimental one – is support for path guiding via Open PGL, Intel’s Open Path Guiding Library.
The library, also recently integrated into Blender 3.4, prioritises light paths that interact with surfaces in the scene, helping a render to resolve to an acceptably low level of noise more quickly.
Path guiding is available when using Light Cache GI, and supports diffuse and specular sampling, and environment fog.
Other new CPU rendering features
Other new features include the Bump2Glossiness node, which generates a reflection glossiness texture from a bump or normal map, and which is intended to stop materials like skin from looking too shiny when seen at a distance.
The update also adds attenuation controls for custom Light Decay patterns, and support for emissive materials in the VRayLightMix and VRayLightSelect render elements.
In addition, the Denoiser now supports Nvidia’s AI-based upscaling technology when using the NVIDIA denoising engine.
New features supported in V-Ray GPU and USD workflows
V-Ray GPU, the software’s hybrid CPU/GPU render engine, gets a new Compressed Textures mode to reduce memory footprint, and support for RAW render elements.
Support for USD workflows has been further extended, with USD supported features now including render settings, V-Ray object properties, V-Ray Proxy and the V-Ray Dome Camera.
Performance and workflow improvements
For troubleshooting performance bottlenecks, the V-Ray Profiler gets support for profiling export tasks, and a new System mode, intended for use with simpler scenes.
Performance improvements include faster geometry compilation for static meshes, faster hair rendering, and faster loading of Alembic files.
Price and system requirements
V-Ray 6 for Maya Update 1 is compatible with Maya 2020+, running on 64-bit Windows 8.1+, RHEL and CentOS 6.5+ Linux and macOS 10.13+. You can find more detailed system requirements here.
The software is rental-only, with node-locked V-Ray Solo subscriptions priced at $466.80/year, and floating V-Ray Premium subscriptions priced at $694.80/year. Find more details in this story.
Read an overview of the new features in V-Ray 6 for Maya Update 1 on Chaos’s website
Read a full list of new features in V-Ray 6 for Maya Update 1 in the online release notes
Tags: AI-based, Alembic, attenuation, bump map, Bump2Glossiness, Chaos, Chaos Scatter, denoising, dome light, enviroment fog, environment fog, GPU rendering, hair rendering, identify scene rendering bottlenecks, instancing, Intel, light cache GI, light decay, Maya, new features, normal map, object scattering, Open Path Guiding Library, Open PGL, path guiding, price, reflection glossiness map, renderer, rendering, system requirements, Universal Scene Description, Update 1, upscaling, USD, V-Ray, V-Ray 6, V-Ray 6 for Maya, V-Ray 6.1 for Maya, V-Ray Denoiser, V-Ray GPU, V-Ray Premium, V-Ray Profiler, V-Ray Solo, vfx, visual effects, VRayLightMix, VRayLightSelect, VRayProxy, vrscene
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