GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking.
Friday, October 29th, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking.
Friday, October 29th, 2021
Compositing software gets long-awaited Multi-Frame Rendering system, new performance profiling tools, update to Cinema 4D Lite.
Wednesday, October 27th, 2021
Check out Polygonflow's scattering tool, available with the trial of its GraphN visual programming app.
Sunday, September 19th, 2021
New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes.
Tuesday, September 14th, 2021
Cost of the real-time gaseous fluid simulator down 15-20% for anyone earning under $1 million per year.
Friday, August 20th, 2021
Just one of a new round of updates to Nvidia's collaboration platform to be announced at Siggraph 2021.
Tuesday, August 10th, 2021
Render previews or final frames faster on multi-core CPUs with the latest beta of the compositing app.
Wednesday, July 21st, 2021
Studios will pay to use the hotly tipped open collaboration system, but individual artists can use it free.
Monday, April 12th, 2021
Compositing app gets new real-time draft preview mode for 3D work. Separate beta build adds support for multi-frame rendering.
Wednesday, March 10th, 2021
Updated: new connection plugins available for Nvidia's collaboration platform, now in free public beta.
Friday, February 26th, 2021
See all the new features in the Houdini edition of renderer, from ACEScg to updates to VRayDirt.
Wednesday, December 16th, 2020
Long-awaited rewrite of the C4D renderer adds built-in compositing and new GPU rendering features.
Friday, December 11th, 2020
Puppet animation app's Speech-Aware Animation system creates head movements from audio files.
Tuesday, October 20th, 2020