Big update to the VFX and motion graphics plugins adds new physics and flocking controls in Particular 5.
Wednesday, November 18th, 2020
Big update to the VFX and motion graphics plugins adds new physics and flocking controls in Particular 5.
Wednesday, November 18th, 2020
USD-based 'open collaboration' platform for CG work will become free to individual users this fall.
Monday, October 5th, 2020
See the new tools for games artists due in Unity 2020 LTS, 2021.1 and 2021.2 - plus a bonus for anyone with a free Personal subscription.
Friday, August 14th, 2020
See Adobe's latest 3D research: from parametric modeling to a new real-time physically based renderer.
Friday, July 31st, 2020
See the new features in Pixologic's sculpting software, including better instancing and poly modeling - and an eye-catching set of cloth tools.
Thursday, July 23rd, 2020
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust.
Thursday, July 16th, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020.
Tuesday, June 23rd, 2020
Powerful enterprise-grade real-time 3D engine now available free for indie games and VFX projects.
Tuesday, April 14th, 2020
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year.
Thursday, November 14th, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview.
Thursday, November 7th, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools.
Wednesday, September 4th, 2019
Game engine gets support for area lights and multilayer microfacet materials, new ragdoll IK system and updates to cloth simulation.
Friday, August 30th, 2019
New 'one-click' VR solution lets 3D artists and designers view KeyShot scenes in virtual reality, complete with simple built-in interactions.
Thursday, May 9th, 2019