Standalone granular fluid, liquid and smoke simulation tool now supports cloth and soft bodies.
Thursday, May 26th, 2022
Standalone granular fluid, liquid and smoke simulation tool now supports cloth and soft bodies.
Thursday, May 26th, 2022
Real-time rendering toolkit gets physically accurate DoF, lens flares and motion blur. GPU ray tracing now supported on AMD hardware.
Wednesday, May 4th, 2022
'Really real-time' renderer gets new non-photorealistic rendering toolset, SSGI and multi-materials.
Tuesday, April 26th, 2022
Compositing and editorial tools get support for NDI, OpenTimelineIO and new machine learning features.
Thursday, April 14th, 2022
GPU-accelerated sparse gaseous fluid solver gets new profiling tools. Native Metal support now in beta.
Tuesday, April 12th, 2022
Big update to the Omniverse scene layout app adds soft-body physics, new character animation toolset.
Saturday, March 26th, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon.
Saturday, March 26th, 2022
Updated: Canvas 1.2 update adds new style variations system to fine tune the look of generated images.
Tuesday, March 22nd, 2022
Check out the new GPU-based real-time fire and smoke simulator, now available in free public beta.
Tuesday, March 15th, 2022
Hard-to-classify Unreal Engine-based 'cinematography simulator' for previs work now uses MetaHumans as stock characters.
Tuesday, March 8th, 2022
GPU renderers for visualisation and portfolio work get versatile object scattering and instancing system.
Tuesday, December 21st, 2021
See what's new in this performance-focused update to Maxon's suite of After Effects plugins for common VFX tasks.
Tuesday, December 7th, 2021
New features in the compositing app include a live link to Unreal Engine and new machine learning options in NukeX.
Tuesday, November 23rd, 2021