Toolkit for turning source images into games texture maps gets new PBR shaders, new emissive and opacity outputs.
Wednesday, September 9th, 2015
Toolkit for turning source images into games texture maps gets new PBR shaders, new emissive and opacity outputs.
Wednesday, September 9th, 2015
Both Allegorithmic texturing tools get export presets for V-Ray, Arnold, Redshift and Corona; new viewport display options.
Wednesday, August 26th, 2015
Next-gen texturing tool gets new AO channel - plus much-requested option to paint straight lines.
Thursday, June 11th, 2015
Turn models into photorealistic 3D presentations to view in a browser with the new Marmoset Viewer.
Friday, June 5th, 2015
Import procedural materials in Substance format into any edition of the software except Cinema 4D Lite.
Thursday, May 7th, 2015
Piranha Bytes artist's handy UV packing tool promises better results in less time than packing by hand.
Friday, April 17th, 2015
A two-minute gallop through the best recent game CG, from Assassin's Creed Unity to The Order: 1886.
Sunday, March 1st, 2015
Games texturing tool to get new Smart Materials system, texture bakers, improved viewport display.
Friday, February 20th, 2015
Next-gen games texture painting app gets support for material IDs, ZBrush-style Lazy Mouse system.
Wednesday, December 17th, 2014
Updated: new versions of NDO and DDO now officially out of beta. New batch options and 16K support too.
Thursday, October 23rd, 2014
Much-anticipated next-gen games texture-painting tool finally ships. Check out the key features here.
Wednesday, October 15th, 2014
Games texture map creation tool gets support for PBR workflow. Neat shadow-removal and tiling options.
Tuesday, September 30th, 2014
Cool new tool converts HDR files between formats and generates specular and irradiance textures.
Thursday, September 4th, 2014