New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
New particle shading options, plus updates to the Cinemachine, 360° video and lightmap baking toolsets.
Friday, December 22nd, 2017
Real-time animation tool gets particle add-on based on tech for Substance Painter particle brushes.
Thursday, November 2nd, 2017
Now shipping: update adds 'direct roundtrip' workflow with 3ds Max and Maya; new lightmapping and particles options.
Thursday, October 12th, 2017
Update to game engine adds new cinematics tools, improved sprite editing, particles and animation.
Wednesday, July 12th, 2017
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016
Sizeable update adds long-awaited tools for customising the Personal edition splash screen, HDRI-based Look Dev system.
Wednesday, November 30th, 2016
New update to the game engine extends the particle controls and Cinematic Image Effects add-on.
Saturday, July 30th, 2016
Update promises "enhanced visuals" plus GPU instancing, better multicore rendering and VR support.
Thursday, March 17th, 2016
Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.
Wednesday, December 9th, 2015
Developer's 'biggest release to date' adds Mecanim character animation system, support for DirectX 11.
Thursday, November 15th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
Get four pre-built Particle Flow templates from former Frantic Films TD Anselm von Seherr-Thoss.
Monday, June 11th, 2012