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Image rating:  
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Submitted:
Thu, 18 Sep 2008

Software used:
3DS Max, Zbrush, Photoshop

Viewed: 1345 times
 
 

Bad Assassin, character modeling for real time
by Lon KRUNG

About the image:

The concept is from the very talented Bjorn Hurri.

How was the image made:

I did this character using Zbrush for the high res and Polyboost for the low poly (9374 triangles). The diffuse map was polypainted in Zbrush and tweaked into Photoshop.

 
  All images from this artist  
 
Berserker
Mon, 14 Apr 2008
Real time modeling for games
by Lon KRUNG
View: 3444 times
Rating: 5.6/10
Total Post(s): 2
 
 
Bad Assassin, character modeling for real time
Thu, 18 Sep 2008
This is my last work! it is a real time model i did as a personnal project for my portfolio (currently looking for a job!). I hope you'll like it and thanks for watching!
by Lon KRUNG
View: 1345 times
Rating: ???/10
Total Post(s): 0
 
This artist has a total of 2 image(s).