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Bad Assassin, character modeling for real time
by Lon KRUNG
About the image:
The concept is from the very talented Bjorn Hurri.
How was the image made:
I did this character using Zbrush for the high res and Polyboost for the low poly (9374 triangles). The diffuse map was polypainted in Zbrush and tweaked into Photoshop.
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