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Friday, May 6th, 2011 | Posted by Jim Thacker

Proof’s experimental tools for demonstrating stereo effects on set without the benefit of a stereo monitor. Upper left: actual pre-viz. Upper right: top view showing camera frustum and convergence plane. Bottom right: colour map showing where objects violate stereo safe zones. Bottom left: view through stereo image processor. The studio uses a Maya-After Effects-Premiere pipeline for work.

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