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Video: see tyFlow’s neat new granular solver in action

Tuesday, January 8th, 2019 | Posted by Jim Thacker

 
Animator and game developer Tyson Ibele has released a new demo of tyFlow, his next-gen replacement for 3ds Max’s Particle Flow particle system, showing the new granular solver.

The solver is “fully integrated” with tyFlow’s global constraint solver, so granular fluids can interact with soft bodies and cloth, and supports GPU acceleration via OpenCL.

According to Ibele’s Instagram post, it can “easily handle a huge number of particles”: the demo above – which, rather spookily, shows an animated character drowning in sand – features 8 million of them.

So what is tyFlow, anyway?
First announced last year, tyFlow is a “complete rewrite” of Particle Flow, intended as a next-generation replacement for 3ds Max’s native particle and physics systems.

Ibele describes the toolset, which is not yet publicly available, as “basically what PFlow could have been, if development didn’t stop like 10 years ago”.

As well as making it possible to recreate entirely new types of materials, tyFlow adds simulation retiming and support for Phoenix FD and Krakatoa’s native file formats.

It’s also intended to improve simulation performance, introducing full multi-threading, GPU instancing in the viewport and “super fast” auto-caching.

You can read a more complete feature summary here and see more demo videos – ranging from cloth to crowd simulation – via the link below.

Pricing and system requirements
tyFlow is still in early development. Ibele hasn’t announced pricing details yet, but says that he plans a public beta once the toolset “gets a little more feature complete”.

See more demo videos of tyFlow on Tyson Ibele’s Instagram page

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