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Wysilab ships Instant Terra 1.2

Sunday, September 2nd, 2018 | Posted by Jim Thacker

 
Originally posted on 26 May 2018. Scroll down for news of the 1.2 update.

Wysilab has released Instant Terra 1.1, the first update to the 3D landscape generation tool since its release, adding new noise-based generators, support for colour maps, and new options for generating masks.

A fast, lightweight procedural tool for generating terrains for real-time work
Released earlier this year, Instant Terra is designed as a fast, lightweight tool for creating terrain, particularly for real-time work.

The development team comes from a background in game development itself, with CEO Alexis Vaisse having been lead programmer on Ubisoft’s in-house physics and cloth-simulation systems.

Workflow is primarily graph-based – the initial release included over 50 separate nodes, including a hydraulic erosion system – with the option to paint masks to control the effect of nodes.

The software imports DEM data or source images, and exports terrain as an FBX mesh or heightmap, supporting a range of common 2D image formats including OpenEXR.

Users work directly at the final resolution of a terrain – which can be up to 64K x 64K in the Enterprise edition – with changes displayed in a 3D preview in real time.

New in 1.1: new Perlin noise-based generators, support for colour maps, new masking options
To that, Instant Terra 1.1 adds two new terrain generators, Ridged Noise and Billowy Noise, both based on the Perlin noise algorithm, and intended to produce hills and ridge crests.

Users can also now work with colour maps on terrain – blending two terrains also blends their surface colour – and generate masks automatically from the orientation or curvature of a terrain.

There are also new Min and Max nodes, which take the minimum or maximum values of input terrains; and the option to create a mask by comparing the elevation of two input terrains.

 

 
Updated 2 September 2018: Wysilab has released Instant Terra 1.2. The new update introduces an experimental new rock erosion system, still officially in beta.

The new node simulates the movement of sediment due to gravity: a geological process referred to as thermal erosion, thermal shock, material slippage or talus deposition.

The hydraulic erosion system also gets an update, with new presets for common types of weathering, plus the option to export the flow map generated by the simulation as a mask.

There is also a new set of Calculation nodes designed to perform basic mathematical operations; and new nodes to multiply masks or adjust their minimum and maximum values.

New output options include the ability to export normal maps in TIFF, PNG, TGA or BMP format, and to export as tiles when working with large terrains.

Workflow improvements include the option to create and colour code groups of nodes to keep a graph organised, and a new automatic backup system.

 
Pricing and availability
Instant Terra 1.2 is available now for Windows 7+ only. The software is rental-only.

Pricing starts at $19.90/month for the Indie edition, intended for artists with revenue under $100,000/year. The Small Business edition, for studios with revenues under $2 million/year, starts at $59/month; the Professional edition starts at $190/month; and the Enterprise edition is priced on enquiry.

As well as the revenue limits, choice of edition determaines the maximum resolution at which terrain can be exported, and some features, including RGBA import, are only available in the high-end editions.

 
Read a full list of new features in Instant Terra 1.2 in the online changelog

Read more about Instant Terra on the product website

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