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Author PBR materials in your browser with

Wednesday, April 18th, 2018 | Posted by Jim Thacker

Tools developer BrainDistrict has launched, a new website that lets users author PBR materials based on Disney’s Principled BRDF system and download the GLSL shader code and texture maps.

Materials can be authored for free while the site is in public beta. The technology is also available as a separate desktop software package.

Author PBR materials in your browser using a standard node-based workflow
Braindistrict has a track record creating unusual 3D tools: long-time readers may remember RaySupreme, then a natural-language modelling app, but now a more conventional browser-based modeller. is itself based on fairly conventional technology – Disney’s Principled BRDF shading system, adopted in a range of DCC software, renderers and game engines.

It also uses a visual scripting workflow that will be familiar to users of tools like Substance Designer, with materials generated procedurally by wiring nodes together and setting parameters.

The difference is that everything can be done in a standard web browser, making it possible to author materials anywhere, on pretty much any hardware.


Preview materials in 2D or 3D, then download texture maps and GLSL shader code
At the minute, there are just under 100 sources available on mainly standard noise and pattern generators and mathematical operators.

The documentation is fairly limited, but there is an online tutorial, plus 25 readymade materials that you can explore, including cloth, metal, bricks and tiles.

Output can be previewed in 2D or 3D, with the option to display individual texture channels, including metallic, roughness, anisoptropic, subsurface and two specular and clearcoat channels.

3D previews are generated using Material-Z’s built-in path tracing render engine, and can be displayed on a standard shader ball or a range of geometric primitives, as surface close-ups, or applied to terrain.

Once generated, materials can be saved to your desktop or the cloud, or you can export the GLSL shader code and texture maps in PNG, JPG or WebP formats, at user-selectable resolutions.

Pricing and availability is currently free to use while the site is in public beta. As well as the website, there are downloadable native desktop versions of the tool for Windows, Linux and Mac OS X.

According to Braindistrict, when the beta ends, a ‘please register’ dialog will pop up from time to time, but the core functionality will still be available.

An annual subscription to the site, which will remove the pop-up, costs €19.99 (around $25).

Read more about Material-Z on Braindistrict’s website

Author PBR materials in your web browser at

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