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Superluminal releases Stardust 1.1 for After Effects

Thursday, September 28th, 2017 | Posted by Jim Thacker

 
Superluminal has announced Stardust 1.0, the official release of its promising modular 3D particle system for After Effects, and has released an ‘early adopters’ version of Stardust 1.1, the first major update.

The 1.1 update adds a range of new features, including the option to use 3D geometry as particle instances, HDR lighting, physically based materials, ambient occlusion and GPU acceleration.

An one-stop node-based particle authoring system for After Effects
Thanks to its node-based authoring workflow, Stardust is intended to enable After Effects users to create complex particle effects without the need to use more than a single layer.

Instead, artists can “add as many nodes and parameters as [they] need to a single instance on one layer”.

Particles can be emitted from splines, 3D geometry, grids or text, then manipulated using forces and space deformers or multiplied using Stardust’s Replica system, making it possible to create a wide range of effects.

The plugin comes with a range of presets mimicking anything from star trails and kaleidoscope effects to Bokeh-style light blooms and falling confetti.

Motion designer VinhSon Nguyen, founder of training site CreativeDojo, describes it as having the “potential to be [the] industry standard in AE for particles”.

New in version 1.1: support for 3D geometry as particle instances
Although Stardust has been available as a series of beta versions for almost a year now, the plugin is only just about to get its official 1.0 release.

Superluminal describes 1.0 as “practically identical” to the current 0.97 release, plus “a few small bugfixes”.

More significantly, Superluminal has also just released a commercial beta of Stardust 1.1, the first major update to the plugin since its launch.

It adds the option to use 3D primitives or models as particle instances, opening up a wide range of new effects. You can see the range of possibilities in the video at the top of the story.

Models may be assigned physically based materials, lit using HDRI-based lighting, and rendered with ambient occlusion, making it possible to create near-photorealistic as well as stylised graphics.

The update also introduces support for GPU acceleration. It’s OpenGL-based, so it should work with any manufacturer’s hardware.

Pricing and availability
The stable release of Stardust 1.0 should be available in a few days. The commercial beta of Stardust 1.1 is available now for Mac OS X, with the Windows version to follow in October.

The plugin has an MSRP of $299, but is currently available through online marketplace aescripts + aeplugins for a $50 discount.

 
Read more about the new features in Stardust 1.1 on Superluminal’s blog

Buy Stardust from aescripts + aeplugins

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