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Allegorithmic updates Substance Source library

Sunday, September 24th, 2017 | Posted by Jim Thacker

Originally posted on 3 November 2016. Scroll down for updates.

Allegorithmic has launched Substance Source, a new library of downloadable materials designed with physically based workflows in mind, provided in its own Substance format.

Unlike the existing Substance Share site, the materials have all been created by Allegorithmic and selected partners, rather than being uploaded by the wider Substance user community.

Download almost 600 high-quality materials in Substance format
At the time of posting, there are just under 600 materials in the Substance Source library, grouped in common categories like Ground, Fabric, Metal, Stone and Wood, and tagged with approriate keywords.

While some are based on scans of real-world materials, others – in keeping with the workflows of Allegorithmic’s Substance Painter and Substance Designer software – are hand-painted or proceduaral.

All are provided as Substance .sbsar files, and can be loaded into the Substance tools, or third-party applications that support the format, including 3ds Max, Maya, Unity and Unreal Engine.

Each contains “all the outputs needed for any workflow: Classic, PBR Metallic, Roughness, Specular and Gloss” and is capable of exporting texture maps at up to 4K resolution.

The listings for each indvidual material show the key texture channels, a rendered 3D preview, and – thanks to an implementation of Sketchfab‘s online model-viewing technology – an interactive 3D preview.

Pricing and availability
Downloads from Substance Source are free to users with a subscription to Allegorithmic’s Substance Live subscription plan, which starts at $19.90/month.

Usage is capped at 30 downloads per month for Indie subscribers – those with revenues under $100k/year; or 50 for Pro subscribers with revenues between $100,000/year and $5 million/year.

Pro subscribers can also buy a site licence for the library, plus 12 months’ updates, for a one-off fee of $1,490.

At the time of posting, 12 of the materials can be downloaded for free from the Featured Assets section of the library, including various ground and flooring textures, plus metal, bricks and fabric.

Updated 18 November: Allegorithmic has released its new Architecture Selection on Substance Source: over 200 new materials aimed at architectural visualisation work.

At the time of posting, six of them are free, including mahogany, slate, Cor-ten steel, concrete and marble. You can find them here, although you’ll need to scroll down a bit to get them all.

Updated 16 April 2017: Allegorithmic has released its new Textile Collection, a further set of 150 materials, taking the total available on Substance Source to over 1,000.

At the time of posting, four of the new materials, including leather, spandex, denim and a quilted fabric, are available to download for free, along with a further eight assorted free materials. You can find them here.

Updated 27 May 2017: Allegorithmic has released a new set of 31 ground materials including asphalt, pavement, wood planks, gravel, sand, plus various types of rock and mud.

The files were created in collaboration with RDT, so they’re all paid-for assets.

Updated 20 July 2017: Allegorithmic has released a new set of 32 fabric materials replicating printed fabrics, one currently available for free.

They come with a variety of patterns, and roughness and metallic controls, plus an independent normal value for each color slot of the pattern, making it possible to recreate stitching and metallic ink effects.

Updated 24 September 2017: Allegorithmic has released what it describes as its first “cross-user material drop”: 100 new general-purpose materials aimed equally at videogame, visualisation and design work.

The materials all come with the source Substance Designer .sbs file as well as the compiled .sbsar asset, making it possible to customise them fully. At the time of posting, four are free to download.

Updated 6 October 2017: Allegorithmic has released 70 new ‘hybrid ground textures‘. The materials are procedural, but scan-based, each being built from an aggreggate of 60 to 200 source photographs.

Subject matter ranges from natural sand, rocks and vegetation to man-made materials like cobblestones and decking. At the time of posting, two are free to download.

Read more about Substance Source on Allegorithmic’s website

Download free Substances from the Substance Source library

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