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Andrei Sarmadac and Kun Shi release Rocket 3F Pro

Wednesday, April 5th, 2017 | Posted by Jim Thacker

 
Originally posted on 3 January 2017. Scroll down for news of the new Pro edition.

Developers Andrei Sarmadac and Kun Shi have released Rocket 3F, a streamlined new polygonal and subdivision surface modeling application with a number of interesting features.

The software – the ‘3F’ stands for ‘fast, fun and friendly’ – is intended to give concept artists and designers a more intuitive route into 3D modelling than conventional DCC software.

From the developer of Nvil
Rocket 3F shares a code base with Nvil – formerly known as VoidWorld – Kun Shi’s existing modeling software, which also remains in active development.

Offering a highly customisable toolset and user interface, Nvil has been described by users as an extremely quick modeler, although time-consuming to set up.

Rocket 3F looks to preserve some of the unique features of Nvil, but with a workflow geared more towards artists who are new to 3D modeling.

 

 
Solid basis poly and sub-D modelling tools, plus a few interesting features
At the time of posting, the Rocket 3F website doesn’t include a written summary of the software’s features, so the simplest way to get a feel for what it does is to check out the video tutorials.

The software includes a standard basic range of tools for creating and editing polygonal and sub-D geometry, including a scene hierarchy and simple array, Boolean and instancing functionality.

More unusual features include the workflow, which is geared towards mouse or stylus-only input, and what Sarmadac describes as “absolutely unique” crease tools.

There is also the option to display models in silhouette-only mode, which looks useful for concept design.

Rocket 3F also comes with bridging plugins to intuitive NURBS modeler MoI, voxel sculpting and retopology tool 3D-Coat, and Luxion’s KeyShot renderer.

Feedback from early testers – this thread on The Foundry’s forum dates back to the beta release – has been broadly positive, with criticism centring mainly around the visual style of the UI, which was described by one poster as having an “ice-cream shop look”.

 

 
Updated 4 April 2017: The Rocket 3F developers have released a new Pro edition of the software, enabling users to customise the key bindings and interface, and to set up their own custom composite tools.

You can see how the new functionality works in the video above.

Since we last wrote about Rocket 3F, there have been a steady stream of updates – you can find the changelogs here – adding, among other things, new modelling tools like Cap and Multi-Bridge, and an interesting-looking Pattern Selection tool for selecting repeating arrays of faces on the surface of a model.

The developers have also gone some way towards standardising the UI, with a new dark theme and, in the most recent 1.3.5 update, support for single, quad and ortho views in the viewport.

Pricing and availability
Rocket 3F is available now for 32 and 64-bit Windows 7 and above. The software is free for non-commercial use, although you’ll need to renew your subscription every month and sit through a 10-second splash screen.

The Basic, non-customisable, version costs €55 (around $58); the new Pro version costs €165 ($176) for individual artists, or €265 ($282) for studios.

Read more about Rocket 3F on the product website

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