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Miquel Campos releases mGear for Maya for free

Monday, February 9th, 2015 | Posted by Jim Thacker

Character TD Miquel Campos has released mGear: an open-source modular auto-rigging framework for Maya capable of generating “an infinite variety of rig combinations … without programming knowledge”.

mGear provides character artists with a library of customisable rig components for different body parts. It uses custom solvers to improve playback, but its output “should be compatible with any Maya animation tool”.

Haven’t I seen this for Softimage?
mGear is based on Gear, Blur Studio rigging supervisor Jeremie Passerin’s Softimage rigging framework, although it isn’t an exact copy.

According to Campos, “Some of the [extra Softimage functions] will be implemented in the future; some of them never will be implemented [if they don’t fit with] Maya workflow and philosophy”.

Availability and system requirements
mGear is available to download now. It works with Maya 2013 and above running on Windows, Mac OS X and Linux. The download is free, but you can donate to support future updates.

Note: downloads are being handled through Gumroad, but if you don’t want to donate, you can get hold of mGear without having to enter your credit card details by entering a price of $0.

Read more about mGear on Miguel Campos’s website

Watch video tutorials on how to use mGear on Campos’s Vimeo channel

Download mGear from Gumroad

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