Vietnamese CG house Thunder Cloud Studio – aka artist Phung Dinh Dzung – has released GMH2 (Geo Maya Hair 2), a new script that enables Maya users to model hair as polygonal geometry, then convert to Maya Hair.
The hair can still be manipulated using standard poly editing tools even after conversion, and multiple GMH hair systems can be applied to a single poly object, enabling base form, waves and frizz to be edited separately.
Scenes created using GMH2 can be edited on machines without the script installed, and the output is compatible with V-Ray (including VRayHairMtl), mental ray and the Maya software renderer.
It’s a workflow we can see appealing to less technically minded modellers, and the results in the demo images look good. GMH2 works with Maya 2013 and above, and costs $39.