An early preview of DeeX VRay Arsenal. The Maya/V-Ray workflow plugin has just been released commercially.
Damien Bataille has released DeeX VRay Arsenal, a new workflow tool for rendering Maya scenes in V-Ray.
According to Bataille, who has worked as a lighting TD at VFX studios including Mac Guff and Duran Duboi, the plugin is the result of a year of work, and has been in private beta testing for a month.
DeeX VRay Arsenal is designed to accelerate common production tasks. Features include:
- Pass manager
- Adjust object properties on the fly
Create a black hole or control the primary visibility, reflection, refraction and GI in one click
- Matte on the fly
Create masks in one click. Forget IDs: just select your object. Bonus: you can create hierarchical masks!
- On-the-fly rendering
? Automatic material ID (works with blend material)
? Automatic object ID into proxy
? Render your scene with a Lambert to check your lighting in one click. Displacement and bump will be kept
? Create a Light Select RenderElement on the fly, manually or automatically
- Fast control
Control your render settings quickly, with GI presets
- Quality control
? Control the quality of your render with one slider
? Set the quality (subdivisions) of your materials automatically in one click (based off the glossiness)
? Add a quality offset for part of your render (irradiance map, LC, AA, and so on)
- New tools to make your working life easier
? Import multiple proxies in one click
? Connect shader(s) to proxies in one click (with or without namespace)
? Material ID manager: Add, remove, or set materialID in one click
? Object ID manager: Add, remove, or set objectID in one click
? Material control: Control subdivisions, interpolation and max depth of your materials quickly
? Lights control: Control subdivisions of lights quickly
DeeX VRay Arsenal is available now for Maya 2011 and above and V-Ray 2.4, running on 64-bit Windows. According to Bataille, Mac OS X and Linux will be supported in future. A single licence costs €69 (around $95).