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	<title>Comments on: Autodesk reshuffles Softimage dev team</title>
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	<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/</link>
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		<title>By: Ronnie Chan</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-54829</link>
		<dc:creator>Ronnie Chan</dc:creator>
		<pubDate>Fri, 08 Mar 2013 19:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-54829</guid>
		<description><![CDATA[WTF just used whatever that get your job done. I have seen them come and go, changing hand and user come and go. Its not free so why care for the name of the tool as long as it serve its purpose. I come from the time when software price is the same as a Mercedes Benz. When hardware is only a dream machine for most of the animator. WTF now you buy them at the price of what was than a one mag ram graphic card. Soon all will be gone or will merge into a single software. If they don&#039;t do that they will die because new software and hardware from open source  will take the market by storm at the cost of a 4 gb Dimm per license. Love ICE and Xsi technology. Way to go but Autodesk or any other company will only see the revenue and not the potential of the software future. Maya had reach its end just like Alias Wavefront in 1994. Good luck to all Soft Xsi user.
Ronnie Chan
Avid Softimage/Xsi Certified Instructor 701
Microsoft &amp; Avid Certified Softimage ATC]]></description>
		<content:encoded><![CDATA[<p>WTF just used whatever that get your job done. I have seen them come and go, changing hand and user come and go. Its not free so why care for the name of the tool as long as it serve its purpose. I come from the time when software price is the same as a Mercedes Benz. When hardware is only a dream machine for most of the animator. WTF now you buy them at the price of what was than a one mag ram graphic card. Soon all will be gone or will merge into a single software. If they don&#8217;t do that they will die because new software and hardware from open source  will take the market by storm at the cost of a 4 gb Dimm per license. Love ICE and Xsi technology. Way to go but Autodesk or any other company will only see the revenue and not the potential of the software future. Maya had reach its end just like Alias Wavefront in 1994. Good luck to all Soft Xsi user.<br />
Ronnie Chan<br />
Avid Softimage/Xsi Certified Instructor 701<br />
Microsoft &amp; Avid Certified Softimage ATC</p>
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	<item>
		<title>By: JimBean</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-37707</link>
		<dc:creator>JimBean</dc:creator>
		<pubDate>Wed, 03 Oct 2012 02:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-37707</guid>
		<description><![CDATA[Which Maya developers are you talking about? Softimage wil continue to be, as long as it offers new ways of doing things, the others can&#039;t. Once that runs it&#039;s course, (it&#039;s inevitable, though with the strength of SI, could be years), AD will focus on the other two softwares.

From a Softimage Lead Developer

Softimage isn&#039;t really the Superior application, each of the three apps have different sets of compromises. It&#039;s different, and I would say a smaller world; you have to be happy with what&#039;s in the box to do everything you need. Whatever app you start with, you accept those compromise and they become your vision of the world. 

Some of these compromises have crippled its ability to gain significant traction. For example, being built on 1990s windows API that are now legacy, and having no SDK strategy from day 1. There would need to be years of re-write just to get it on track, it&#039;s something that&#039;s deeply ingrained in what defines the product. While you would do this catch-up, the world would not be staying still.

Softimage has a full development team in place, and plans for the future. But let&#039;s not look at the market with rose-colored glasses and pretend Softimage is on equal footing with the other two, that people just see a demo of it to see the light, and can switch anytime. The facts are that 80% of the market is using either Maya or Max, and the rest is everyone else including Softimage. It&#039;s a very distant third (although still ahead of Houdini, I think). You have to use Softimage for what it does, enjoy it, and not fantasize about a &quot;big three&quot; reality that really has been &quot;a big two&quot; since the late 1990s. 

New users or student do not have an equal choice to pick Max, Maya and Softmage. For one thing, it cannot be known what is going to be Softimage&#039;s position in the market in a few years, but you can rest assure the other two will still be titans. Best case, I think, Softimage will retain about the same position it has now. It hinges on whether Maya or Max would get a ICE equivalent and if there are things you can only do in Softimage.

LucEric]]></description>
		<content:encoded><![CDATA[<p>Which Maya developers are you talking about? Softimage wil continue to be, as long as it offers new ways of doing things, the others can&#8217;t. Once that runs it&#8217;s course, (it&#8217;s inevitable, though with the strength of SI, could be years), AD will focus on the other two softwares.</p>
<p>From a Softimage Lead Developer</p>
<p>Softimage isn&#8217;t really the Superior application, each of the three apps have different sets of compromises. It&#8217;s different, and I would say a smaller world; you have to be happy with what&#8217;s in the box to do everything you need. Whatever app you start with, you accept those compromise and they become your vision of the world. </p>
<p>Some of these compromises have crippled its ability to gain significant traction. For example, being built on 1990s windows API that are now legacy, and having no SDK strategy from day 1. There would need to be years of re-write just to get it on track, it&#8217;s something that&#8217;s deeply ingrained in what defines the product. While you would do this catch-up, the world would not be staying still.</p>
<p>Softimage has a full development team in place, and plans for the future. But let&#8217;s not look at the market with rose-colored glasses and pretend Softimage is on equal footing with the other two, that people just see a demo of it to see the light, and can switch anytime. The facts are that 80% of the market is using either Maya or Max, and the rest is everyone else including Softimage. It&#8217;s a very distant third (although still ahead of Houdini, I think). You have to use Softimage for what it does, enjoy it, and not fantasize about a &#8220;big three&#8221; reality that really has been &#8220;a big two&#8221; since the late 1990s. </p>
<p>New users or student do not have an equal choice to pick Max, Maya and Softmage. For one thing, it cannot be known what is going to be Softimage&#8217;s position in the market in a few years, but you can rest assure the other two will still be titans. Best case, I think, Softimage will retain about the same position it has now. It hinges on whether Maya or Max would get a ICE equivalent and if there are things you can only do in Softimage.</p>
<p>LucEric</p>
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	<item>
		<title>By: autodeathk</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-37659</link>
		<dc:creator>autodeathk</dc:creator>
		<pubDate>Tue, 02 Oct 2012 11:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-37659</guid>
		<description><![CDATA[maya already dead. since ad lost too many maya developers. and its time to bury the undead to grave. not sacrifice softimage. hope ad understand maya really untouchable without original maya developers.]]></description>
		<content:encoded><![CDATA[<p>maya already dead. since ad lost too many maya developers. and its time to bury the undead to grave. not sacrifice softimage. hope ad understand maya really untouchable without original maya developers.</p>
]]></content:encoded>
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	<item>
		<title>By: Razor</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-35334</link>
		<dc:creator>Razor</dc:creator>
		<pubDate>Tue, 04 Sep 2012 12:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-35334</guid>
		<description><![CDATA[Re: joey - Yeah, nice try. Softimage is the grandfather to Max and Maya. Softimage was originally released at Siggraph in 1988, two years before 3D Studio. 3D Studio was released in October of 1990, and Maya was released in February of 1998. Softimage always survives. It never dies.]]></description>
		<content:encoded><![CDATA[<p>Re: joey &#8211; Yeah, nice try. Softimage is the grandfather to Max and Maya. Softimage was originally released at Siggraph in 1988, two years before 3D Studio. 3D Studio was released in October of 1990, and Maya was released in February of 1998. Softimage always survives. It never dies.</p>
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	<item>
		<title>By: joey</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-30582</link>
		<dc:creator>joey</dc:creator>
		<pubDate>Sun, 24 Jun 2012 00:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-30582</guid>
		<description><![CDATA[6 man team?? WTF...

To those who say not - who you getting info from AutoLie... haha.

RIP Softimage DEAD.]]></description>
		<content:encoded><![CDATA[<p>6 man team?? WTF&#8230;</p>
<p>To those who say not &#8211; who you getting info from AutoLie&#8230; haha.</p>
<p>RIP Softimage DEAD.</p>
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		<title>By: JimBean</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-28266</link>
		<dc:creator>JimBean</dc:creator>
		<pubDate>Sun, 27 May 2012 22:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-28266</guid>
		<description><![CDATA[&quot;You guys don’t seem to get the underlying picture here. Maya is the program in bad health and needs the help of the best programmers to stop the bleeding. AD is tapping into their very best programmers, which happen to be on the Softimage team, and using them to fix Maya’s failing architecture. Maya is the program in trouble here, not Softimage. Autodesk is just trying to be quiet about Maya’s problems. Get it now?&quot;

laughable. Maya is the chosen one, and it is based on its extensible architecture. Granted, great expense is being put into it to improve it, but that is not architecture failure, as much as competition. Houdini slapped Autodesk, and to fight back, they made the decision to arm Maya... why? Well, we would never know for sure, as it has greater market share than Softimage, but it would be interesting if it didn&#039;t, would they still have chosen the open architecture and data handling hooks of Maya? I think they would have to.]]></description>
		<content:encoded><![CDATA[<p>&#8220;You guys don’t seem to get the underlying picture here. Maya is the program in bad health and needs the help of the best programmers to stop the bleeding. AD is tapping into their very best programmers, which happen to be on the Softimage team, and using them to fix Maya’s failing architecture. Maya is the program in trouble here, not Softimage. Autodesk is just trying to be quiet about Maya’s problems. Get it now?&#8221;</p>
<p>laughable. Maya is the chosen one, and it is based on its extensible architecture. Granted, great expense is being put into it to improve it, but that is not architecture failure, as much as competition. Houdini slapped Autodesk, and to fight back, they made the decision to arm Maya&#8230; why? Well, we would never know for sure, as it has greater market share than Softimage, but it would be interesting if it didn&#8217;t, would they still have chosen the open architecture and data handling hooks of Maya? I think they would have to.</p>
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		<title>By: steve</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-27631</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Thu, 17 May 2012 16:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-27631</guid>
		<description><![CDATA[time to make that mac version.  Im pretty sure multiplatform support would or could help softimage get more life. It seems to help crappy old maya, and good old zbrush and modo and lightwave and cinema4d.. I guess its time to go back to all those web petitions...there must be a way to get this app back in the limelight.]]></description>
		<content:encoded><![CDATA[<p>time to make that mac version.  Im pretty sure multiplatform support would or could help softimage get more life. It seems to help crappy old maya, and good old zbrush and modo and lightwave and cinema4d.. I guess its time to go back to all those web petitions&#8230;there must be a way to get this app back in the limelight.</p>
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		<title>By: Razor</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-27217</link>
		<dc:creator>Razor</dc:creator>
		<pubDate>Fri, 11 May 2012 12:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-27217</guid>
		<description><![CDATA[Here are direct quotes from the Softimage mailing list. Jason Brynford-Jones aka Chinny: &quot;Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands.&quot; Luc-Eric Rousseau: &quot;We&#039;ve trained new people in ICE, they&#039;ve been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product.&quot; Christian Gotzinger: &quot;And apparently Maya still needs lots of help.&quot;]]></description>
		<content:encoded><![CDATA[<p>Here are direct quotes from the Softimage mailing list. Jason Brynford-Jones aka Chinny: &#8220;Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands.&#8221; Luc-Eric Rousseau: &#8220;We&#8217;ve trained new people in ICE, they&#8217;ve been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product.&#8221; Christian Gotzinger: &#8220;And apparently Maya still needs lots of help.&#8221;</p>
]]></content:encoded>
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		<title>By: Razor</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-27209</link>
		<dc:creator>Razor</dc:creator>
		<pubDate>Fri, 11 May 2012 10:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-27209</guid>
		<description><![CDATA[Softimage has never been free in any package. The only difference between the Standard Entertainment Creation Suite and the Premium Suite is the addition of Softimage... and that is a discounted $1,000 difference. You guys don&#039;t seem to get the underlying picture here. Maya is the program in bad health and needs the help of the best programmers to stop the bleeding. AD is tapping into their very best programmers, which happen to be on the Softimage team, and using them to fix Maya&#039;s failing architecture. Maya is the program in trouble here, not Softimage. Autodesk is just trying to be quiet about Maya&#039;s problems. Get it now?]]></description>
		<content:encoded><![CDATA[<p>Softimage has never been free in any package. The only difference between the Standard Entertainment Creation Suite and the Premium Suite is the addition of Softimage&#8230; and that is a discounted $1,000 difference. You guys don&#8217;t seem to get the underlying picture here. Maya is the program in bad health and needs the help of the best programmers to stop the bleeding. AD is tapping into their very best programmers, which happen to be on the Softimage team, and using them to fix Maya&#8217;s failing architecture. Maya is the program in trouble here, not Softimage. Autodesk is just trying to be quiet about Maya&#8217;s problems. Get it now?</p>
]]></content:encoded>
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		<title>By: Hirazi Blue</title>
		<link>http://www.cgchannel.com/2012/05/autodesk-reshuffles-softimage-development-team/#comment-27205</link>
		<dc:creator>Hirazi Blue</dc:creator>
		<pubDate>Fri, 11 May 2012 09:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=36631#comment-27205</guid>
		<description><![CDATA[When was Softimage ever bundled &quot;free into other packages&quot;?]]></description>
		<content:encoded><![CDATA[<p>When was Softimage ever bundled &#8220;free into other packages&#8221;?</p>
]]></content:encoded>
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