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	<title>Comments on: Fabric Engine shows off browser-based rigging tool</title>
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	<link>http://www.cgchannel.com/2012/02/fabric-engine-shows-off-browser-based-3d-rigging-tool/</link>
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		<title>By: Tom Mooney</title>
		<link>http://www.cgchannel.com/2012/02/fabric-engine-shows-off-browser-based-3d-rigging-tool/#comment-21461</link>
		<dc:creator>Tom Mooney</dc:creator>
		<pubDate>Wed, 15 Feb 2012 01:31:09 +0000</pubDate>
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		<description><![CDATA[Nice one.  Is the rig setup and skinning done in Fabric toolkit, inside of Chrome, or on some local application and imported?  Do Fabric uses get some kind of setup tool for rigging or they have to build their own in there and they just get a framework of some kind to develop inside?  Supposing it is a provided rigging tool, how to get it out again?  For instance, would it be a point cache only or an .FBX with the bones included (or does that depend on the end user to write up an exporter)?]]></description>
		<content:encoded><![CDATA[<p>Nice one.  Is the rig setup and skinning done in Fabric toolkit, inside of Chrome, or on some local application and imported?  Do Fabric uses get some kind of setup tool for rigging or they have to build their own in there and they just get a framework of some kind to develop inside?  Supposing it is a provided rigging tool, how to get it out again?  For instance, would it be a point cache only or an .FBX with the bones included (or does that depend on the end user to write up an exporter)?</p>
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