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Golaem ships Crowd 1.2

Wednesday, September 7th, 2011 | Posted by Jim Thacker

Rendered queues: a Golaem Crowd simulation of 1,500 people in a virtual airport.

French developer Golaem has released an update to Golaem Crowd, its particle-based Maya crowd system.

New features in version 1.2 include support for V-Ray, a switch to Disney’s open-source Partio particle file format and the option to set waypoints for individual crowd characters.

Developed in collaboration with animation house Mikros Image, Crowd is intended as a more manageable alternative to Massive for small and medium-sized studios.

Version 1.2 of Golaem Crowd is available now. The price has not been announced formally, but our spies tell us it’s competitive with Massive.

Read the full Golaem 1.2 release notes

Visit the Golaem Crowd webpage


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