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	<title>Comments on: New 3ds Max script ends misery of poly pushing</title>
	<atom:link href="http://www.cgchannel.com/2011/07/new-3ds-max-script-ends-misery-of-poly-pushing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgchannel.com/2011/07/new-3ds-max-script-ends-misery-of-poly-pushing/</link>
	<description>Community for Entertainment Artists</description>
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		<title>By: Bill</title>
		<link>http://www.cgchannel.com/2011/07/new-3ds-max-script-ends-misery-of-poly-pushing/#comment-18591</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Sat, 10 Dec 2011 22:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=24850#comment-18591</guid>
		<description><![CDATA[Why not just use patches?]]></description>
		<content:encoded><![CDATA[<p>Why not just use patches?</p>
]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://www.cgchannel.com/2011/07/new-3ds-max-script-ends-misery-of-poly-pushing/#comment-11557</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 27 Jul 2011 14:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=24850#comment-11557</guid>
		<description><![CDATA[Tom, stop whining. It looks awesome.]]></description>
		<content:encoded><![CDATA[<p>Tom, stop whining. It looks awesome.</p>
]]></content:encoded>
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	<item>
		<title>By: Marius Silaghi</title>
		<link>http://www.cgchannel.com/2011/07/new-3ds-max-script-ends-misery-of-poly-pushing/#comment-11556</link>
		<dc:creator>Marius Silaghi</dc:creator>
		<pubDate>Wed, 27 Jul 2011 14:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=24850#comment-11556</guid>
		<description><![CDATA[Tom I will try to fix the issues in the next updates. Currently I released 1.01 which has an option to keep the original vertex distribution.]]></description>
		<content:encoded><![CDATA[<p>Tom I will try to fix the issues in the next updates. Currently I released 1.01 which has an option to keep the original vertex distribution.</p>
]]></content:encoded>
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	<item>
		<title>By: Tom</title>
		<link>http://www.cgchannel.com/2011/07/new-3ds-max-script-ends-misery-of-poly-pushing/#comment-11552</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 27 Jul 2011 07:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=24850#comment-11552</guid>
		<description><![CDATA[Oops, I didn&#039;t notice I can delete and right click&gt;refine to remove and add points on the deformer line.  But still, the other points still hold.]]></description>
		<content:encoded><![CDATA[<p>Oops, I didn&#8217;t notice I can delete and right click&gt;refine to remove and add points on the deformer line.  But still, the other points still hold.</p>
]]></content:encoded>
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	<item>
		<title>By: Tom</title>
		<link>http://www.cgchannel.com/2011/07/new-3ds-max-script-ends-misery-of-poly-pushing/#comment-11551</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 27 Jul 2011 06:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=24850#comment-11551</guid>
		<description><![CDATA[I may be wrong, but there&#039;s a FEW problems in this implementation.  I only get to define how many points are on the deforming line, not where those are distributed along the line.  So if I&#039;m trying to transform points from an exact starting point on the line, I can only add more points to the deformer line in order to approximate a method of placement... still, a very interesting idea.  Will be interested to see how it develops.  There&#039;s also some interface issues (like if I go to Adjust Edges, and haven&#039;t pressed Apply, then I change to poly mode, then press Adjust Edges again - it goes pling! and I&#039;m forced to close the script).  Lastly, when a deformer edge is applied to an edge loop, the loop&#039;s vertices may auto-shift out of their initial position.  An example would be: after scaling up a radial loop in a cylindrical form, when selecting a vertical loop crossing this and pressing Adjust Edges, the radial loop will kink, even if a high segment value has been set.]]></description>
		<content:encoded><![CDATA[<p>I may be wrong, but there&#8217;s a FEW problems in this implementation.  I only get to define how many points are on the deforming line, not where those are distributed along the line.  So if I&#8217;m trying to transform points from an exact starting point on the line, I can only add more points to the deformer line in order to approximate a method of placement&#8230; still, a very interesting idea.  Will be interested to see how it develops.  There&#8217;s also some interface issues (like if I go to Adjust Edges, and haven&#8217;t pressed Apply, then I change to poly mode, then press Adjust Edges again &#8211; it goes pling! and I&#8217;m forced to close the script).  Lastly, when a deformer edge is applied to an edge loop, the loop&#8217;s vertices may auto-shift out of their initial position.  An example would be: after scaling up a radial loop in a cylindrical form, when selecting a vertical loop crossing this and pressing Adjust Edges, the radial loop will kink, even if a high segment value has been set.</p>
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