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	<title>Comments on: Video: ZSpheres for Max?</title>
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	<link>http://www.cgchannel.com/2011/06/video-are-zspheres-coming-to-3ds-max/</link>
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		<title>By: Jim Thacker</title>
		<link>http://www.cgchannel.com/2011/06/video-are-zspheres-coming-to-3ds-max/#comment-11322</link>
		<dc:creator>Jim Thacker</dc:creator>
		<pubDate>Wed, 08 Jun 2011 04:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=23146#comment-11322</guid>
		<description><![CDATA[It&#039;s still at the very early stages, from the looks of things. Just thought it was quite neat, particularly since it&#039;s being developed by one guy on his own.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s still at the very early stages, from the looks of things. Just thought it was quite neat, particularly since it&#8217;s being developed by one guy on his own.</p>
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		<title>By: angelo</title>
		<link>http://www.cgchannel.com/2011/06/video-are-zspheres-coming-to-3ds-max/#comment-11316</link>
		<dc:creator>angelo</dc:creator>
		<pubDate>Mon, 06 Jun 2011 21:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=23146#comment-11316</guid>
		<description><![CDATA[pffff ... looks like a year or two before it looks like z-brush working on max.]]></description>
		<content:encoded><![CDATA[<p>pffff &#8230; looks like a year or two before it looks like z-brush working on max.</p>
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		<title>By: meatpuppet</title>
		<link>http://www.cgchannel.com/2011/06/video-are-zspheres-coming-to-3ds-max/#comment-11315</link>
		<dc:creator>meatpuppet</dc:creator>
		<pubDate>Mon, 06 Jun 2011 20:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=23146#comment-11315</guid>
		<description><![CDATA[Meh, like everything Autodesk does it&#039;s either done well because it was bought or done really half assed because it was developed in-house.   I&#039;m not holding my breath on this one. I think I&#039;ll stick with Zbrush.]]></description>
		<content:encoded><![CDATA[<p>Meh, like everything Autodesk does it&#8217;s either done well because it was bought or done really half assed because it was developed in-house.   I&#8217;m not holding my breath on this one. I think I&#8217;ll stick with Zbrush.</p>
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