<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Autodesk to hold webcasts on future of 3ds Max</title>
	<atom:link href="http://www.cgchannel.com/2011/01/autodesk-announces-webcasts-on-future-of-3ds-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgchannel.com/2011/01/autodesk-announces-webcasts-on-future-of-3ds-max/</link>
	<description>Community for Entertainment Artists</description>
	<lastBuildDate>Thu, 14 Mar 2013 03:06:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Stephen Davidson</title>
		<link>http://www.cgchannel.com/2011/01/autodesk-announces-webcasts-on-future-of-3ds-max/#comment-9994</link>
		<dc:creator>Stephen Davidson</dc:creator>
		<pubDate>Thu, 20 Jan 2011 23:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=17843#comment-9994</guid>
		<description><![CDATA[I just want them to make Max run on a Mac]]></description>
		<content:encoded><![CDATA[<p>I just want them to make Max run on a Mac</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.cgchannel.com/2011/01/autodesk-announces-webcasts-on-future-of-3ds-max/#comment-9951</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 17 Jan 2011 10:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=17843#comment-9951</guid>
		<description><![CDATA[How about addressing , lack of simultaneous combine strokes of bump and colour in viewport canvas.
Improved skinning and uv mapping automation to compete with other products.
A renderer that outperforms vray, octane ... and many many others.  Iray is grainy/sub par, a pretender to speedy rendering.  And better cross over between Mudbox/Zbrush such as accurate material fidelity and retention of settings.]]></description>
		<content:encoded><![CDATA[<p>How about addressing , lack of simultaneous combine strokes of bump and colour in viewport canvas.<br />
Improved skinning and uv mapping automation to compete with other products.<br />
A renderer that outperforms vray, octane &#8230; and many many others.  Iray is grainy/sub par, a pretender to speedy rendering.  And better cross over between Mudbox/Zbrush such as accurate material fidelity and retention of settings.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
