<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Tutorial: Global Illumination Texture Baking &amp; Lightmapping in Maya</title>
	<atom:link href="http://www.cgchannel.com/2010/12/global-illumination-texture-baking-lightmapping-in-maya/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgchannel.com/2010/12/global-illumination-texture-baking-lightmapping-in-maya/</link>
	<description>Community for Entertainment Artists</description>
	<lastBuildDate>Thu, 14 Mar 2013 03:06:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Ben Hearn</title>
		<link>http://www.cgchannel.com/2010/12/global-illumination-texture-baking-lightmapping-in-maya/#comment-30579</link>
		<dc:creator>Ben Hearn</dc:creator>
		<pubDate>Sat, 23 Jun 2012 22:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16803#comment-30579</guid>
		<description><![CDATA[Leonard, 

Brilliant tutorial! Helped so much with my final year project was just wondering if you are on linked in?]]></description>
		<content:encoded><![CDATA[<p>Leonard, </p>
<p>Brilliant tutorial! Helped so much with my final year project was just wondering if you are on linked in?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pat</title>
		<link>http://www.cgchannel.com/2010/12/global-illumination-texture-baking-lightmapping-in-maya/#comment-27728</link>
		<dc:creator>Pat</dc:creator>
		<pubDate>Fri, 18 May 2012 14:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16803#comment-27728</guid>
		<description><![CDATA[Hey Leonard thanks for the tutorial. 

I have a question, probably not directly related to your tut - wonder if you could help out. 

If I have a certain render setup, in my case lets say a standard Skydome lit scene and i want to use that light setup to do a texture bake, what would be my render setup. I tried it using your technique above, however I still only seem to get the standard occlusion information. 

Is there a way in maya we can simply bake out any render setup we have... not particularly just GI or just Occlusion? 

Thanks in advance]]></description>
		<content:encoded><![CDATA[<p>Hey Leonard thanks for the tutorial. </p>
<p>I have a question, probably not directly related to your tut &#8211; wonder if you could help out. </p>
<p>If I have a certain render setup, in my case lets say a standard Skydome lit scene and i want to use that light setup to do a texture bake, what would be my render setup. I tried it using your technique above, however I still only seem to get the standard occlusion information. </p>
<p>Is there a way in maya we can simply bake out any render setup we have&#8230; not particularly just GI or just Occlusion? </p>
<p>Thanks in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: glenda</title>
		<link>http://www.cgchannel.com/2010/12/global-illumination-texture-baking-lightmapping-in-maya/#comment-24772</link>
		<dc:creator>glenda</dc:creator>
		<pubDate>Mon, 09 Apr 2012 01:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16803#comment-24772</guid>
		<description><![CDATA[Me gusta el 3d]]></description>
		<content:encoded><![CDATA[<p>Me gusta el 3d</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leonard Teo</title>
		<link>http://www.cgchannel.com/2010/12/global-illumination-texture-baking-lightmapping-in-maya/#comment-9298</link>
		<dc:creator>Leonard Teo</dc:creator>
		<pubDate>Wed, 15 Dec 2010 01:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16803#comment-9298</guid>
		<description><![CDATA[@chienyih - hmmm you&#039;ve got a really good point and I think I made a mistake in the video as I thought you had to apply the shader to the object to do the AO bake. I usually just apply that shader so that I can visualize the AO before I bake it. But you&#039;re right, you can actually just use the baking panel without applying the shader. Thanks for bringing that up. Now I know. :)]]></description>
		<content:encoded><![CDATA[<p>@chienyih &#8211; hmmm you&#8217;ve got a really good point and I think I made a mistake in the video as I thought you had to apply the shader to the object to do the AO bake. I usually just apply that shader so that I can visualize the AO before I bake it. But you&#8217;re right, you can actually just use the baking panel without applying the shader. Thanks for bringing that up. Now I know. <img src='http://www.cgchannel.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chienyih</title>
		<link>http://www.cgchannel.com/2010/12/global-illumination-texture-baking-lightmapping-in-maya/#comment-9297</link>
		<dc:creator>chienyih</dc:creator>
		<pubDate>Wed, 15 Dec 2010 01:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16803#comment-9297</guid>
		<description><![CDATA[hey leornard thanks for the sharing, but there is just 1 question I got when you did the occlusion baking, when you assigned it to the subsurface shader, hm how does the subsurface shader help in the occlusion baking?]]></description>
		<content:encoded><![CDATA[<p>hey leornard thanks for the sharing, but there is just 1 question I got when you did the occlusion baking, when you assigned it to the subsurface shader, hm how does the subsurface shader help in the occlusion baking?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
