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	<title>Comments on: cebas releases packed 3.5 update to its Max renderers</title>
	<atom:link href="http://www.cgchannel.com/2010/12/cebas-releases-packed-3-5-update-to-its-max-renderers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgchannel.com/2010/12/cebas-releases-packed-3-5-update-to-its-max-renderers/</link>
	<description>Community for Entertainment Artists</description>
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		<title>By: Ren</title>
		<link>http://www.cgchannel.com/2010/12/cebas-releases-packed-3-5-update-to-its-max-renderers/#comment-9258</link>
		<dc:creator>Ren</dc:creator>
		<pubDate>Mon, 13 Dec 2010 23:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16741#comment-9258</guid>
		<description><![CDATA[Vray doesn&#039;t suck but its not exactly artist friendly. Same goes for Mental Ray. Both require too many tweaks to get to final. Also, Mental Ray implementation is atrocious in 3ds Max and especially in Maya. I&#039;m very excited about the HairFarm and FumeFX optimizations in 3.5 as I have just started to utilize HairFarm and noticed that Mental Ray doesn&#039;t play nice with HairFarm (no surprise there).]]></description>
		<content:encoded><![CDATA[<p>Vray doesn&#8217;t suck but its not exactly artist friendly. Same goes for Mental Ray. Both require too many tweaks to get to final. Also, Mental Ray implementation is atrocious in 3ds Max and especially in Maya. I&#8217;m very excited about the HairFarm and FumeFX optimizations in 3.5 as I have just started to utilize HairFarm and noticed that Mental Ray doesn&#8217;t play nice with HairFarm (no surprise there).</p>
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		<title>By: Blackman00</title>
		<link>http://www.cgchannel.com/2010/12/cebas-releases-packed-3-5-update-to-its-max-renderers/#comment-9225</link>
		<dc:creator>Blackman00</dc:creator>
		<pubDate>Sun, 12 Dec 2010 21:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16741#comment-9225</guid>
		<description><![CDATA[Vray sucks... too many tweaks to get to FINAL. Mental ray... way slower than FR, and too large a learning curve to get to pro results.  I can run circles around anyone using renderers other than FinalRender - period.  I do final shots in one day all the time... that is from layout to final comp. This is due to being able to dial in a look within minutes that renders in less than 1 min per frame.  It&#039;s a tweakfest using the others and they simply are NOT AS FAST as FinalRender. My only wish is that hair and fur(HairFarm) would play nicely with FR.

I am glad most people use Vray and mental ray, because then they produce final results slower than I can, which gives me an edge.]]></description>
		<content:encoded><![CDATA[<p>Vray sucks&#8230; too many tweaks to get to FINAL. Mental ray&#8230; way slower than FR, and too large a learning curve to get to pro results.  I can run circles around anyone using renderers other than FinalRender &#8211; period.  I do final shots in one day all the time&#8230; that is from layout to final comp. This is due to being able to dial in a look within minutes that renders in less than 1 min per frame.  It&#8217;s a tweakfest using the others and they simply are NOT AS FAST as FinalRender. My only wish is that hair and fur(HairFarm) would play nicely with FR.</p>
<p>I am glad most people use Vray and mental ray, because then they produce final results slower than I can, which gives me an edge.</p>
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		<title>By: Meat Puppet</title>
		<link>http://www.cgchannel.com/2010/12/cebas-releases-packed-3-5-update-to-its-max-renderers/#comment-9205</link>
		<dc:creator>Meat Puppet</dc:creator>
		<pubDate>Sat, 11 Dec 2010 16:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16741#comment-9205</guid>
		<description><![CDATA[Meh, Vray 2.0 still look like the better rendering engine.  Now if only Fume could be rendered in vray.]]></description>
		<content:encoded><![CDATA[<p>Meh, Vray 2.0 still look like the better rendering engine.  Now if only Fume could be rendered in vray.</p>
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	<item>
		<title>By: Stephan</title>
		<link>http://www.cgchannel.com/2010/12/cebas-releases-packed-3-5-update-to-its-max-renderers/#comment-9185</link>
		<dc:creator>Stephan</dc:creator>
		<pubDate>Sat, 11 Dec 2010 00:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16741#comment-9185</guid>
		<description><![CDATA[We released finalRender R2 for Maya in October, see http://www.cebasstation.com/index.php?pid=news_next&amp;nid=391 (and watch for potential upcoming promotion ;)]]></description>
		<content:encoded><![CDATA[<p>We released finalRender R2 for Maya in October, see <a href="http://www.cebasstation.com/index.php?pid=news_next&#038;nid=391" rel="nofollow">http://www.cebasstation.com/index.php?pid=news_next&#038;nid=391</a> (and watch for potential upcoming promotion <img src='http://www.cgchannel.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: jhonny</title>
		<link>http://www.cgchannel.com/2010/12/cebas-releases-packed-3-5-update-to-its-max-renderers/#comment-9184</link>
		<dc:creator>jhonny</dc:creator>
		<pubDate>Fri, 10 Dec 2010 23:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=16741#comment-9184</guid>
		<description><![CDATA[yeah yeah good stuff but where is the Maya version? You want to change from Mental to FinalRender? how can we test it then?]]></description>
		<content:encoded><![CDATA[<p>yeah yeah good stuff but where is the Maya version? You want to change from Mental to FinalRender? how can we test it then?</p>
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