Sign up for the newsletter

Signup for the Newsletter

Email

Video: Aqsis team post sneak peek at version 2.0

Tuesday, November 2nd, 2010 | Posted by Jim Thacker

YouTube Preview Image

The Aqsis team has posted a preview video for version 2.0 of the open-source RenderMan-compliant renderer, demonstrating its new rendering core.

According to a post on CGTalk from Project Lead Paul Gregory, render speed is the focus of the new release.

“One of the negative points of comparison that has always been that of speed. Aqsis is perceived, often correctly, as being significantly slower than alternative RenderMan-compatible renderers. We have been working to address that. While there is some way to go before this work is fully capable and integrated back into the core product, it is clear to see that significant progress has been made in this area.”

The latest post on the Aqsis blog also names speed, render quality and simplicity of use as primary goals of the upcoming release, and notes that this has meant considerable changes to the code base.

On the subject of speed, developer Chris Foster comments: “The Aqsis sampler code is geared toward dealing with single micropolygons at a time, but it seems better for the unit of allocation and sampling to be the micropolygon grid as a whole.”

And on the subject of simplicity: “The old code has a lot of accumulated wisdom, but in many places it’s complex and hard to follow. Hopefully hindsight will lead us toward a simpler implementation.”

Read the full post on the Aqsis blog

Visit the Aqsis website

Tags: , ,

Comments

You can follow any responses to this entry through the RSS 2.0 feed.

You can leave a response, or trackback from your own site.


  • md

    umm. ahhh um, ahh. um. um. ah. ahhhh. um. so… umm so that looks pretty ummm good.

  • Tom

    I think there were more Ums than polygons. Probably accessing the motor neurons for vocalisation is a big drain on his normal thinking speed. I know that feeling. Unlike many presenters using a computer he didn’t seem to make any typos at all and that whole thing was done through command line. The problem with open source development is that once these projects get really hot the key minds get pulled out by commercial interests waving their honey pots and you never know how long it will take to bear fruit or whether you’ll start using it and its life cycle suddenly comes to an end. By the time whatever he was talking about becomes easy to grapple with, there’ll be some new challenge to flip our lids.

© CG Channel Inc. All Rights. Privacy Policy.