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	<title>Comments on: Azureus Rising &#8211; Proof of Concept</title>
	<atom:link href="http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/</link>
	<description>Community for Entertainment Artists</description>
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		<title>By: Theof</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-7486</link>
		<dc:creator>Theof</dc:creator>
		<pubDate>Sat, 16 Oct 2010 13:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-7486</guid>
		<description><![CDATA[Great!!!  Ofcourse the content is a matter of taste ( actually since I was a kid I used to imagine these kind of battles!!  with a robot scoprion -- surpise!!)  but it&#039;s very well done.  There are glitches, but I don&#039;t have the right to criticize a masterpiece like that.  Keep it up, great work, congratulations!!!]]></description>
		<content:encoded><![CDATA[<p>Great!!!  Ofcourse the content is a matter of taste ( actually since I was a kid I used to imagine these kind of battles!!  with a robot scoprion &#8212; surpise!!)  but it&#8217;s very well done.  There are glitches, but I don&#8217;t have the right to criticize a masterpiece like that.  Keep it up, great work, congratulations!!!</p>
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		<title>By: Greg</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-5088</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 09 Jun 2010 05:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-5088</guid>
		<description><![CDATA[yeah the movie seems like a tired cliche, rendering wise: maybe some volumetrics would make it look better? texture work is inefficient, the lack of bump and spec maps stand out, models are too simplistic, animation is fluid but too pose to pose.... looks like a very good demo reel from school but not professional work. Maybe proof of concept is supposed to be at this level? reminds me of ninja turtles..... and that was done in China a while ago.]]></description>
		<content:encoded><![CDATA[<p>yeah the movie seems like a tired cliche, rendering wise: maybe some volumetrics would make it look better? texture work is inefficient, the lack of bump and spec maps stand out, models are too simplistic, animation is fluid but too pose to pose&#8230;. looks like a very good demo reel from school but not professional work. Maybe proof of concept is supposed to be at this level? reminds me of ninja turtles&#8230;.. and that was done in China a while ago.</p>
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		<title>By: Marvin Washington</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-5052</link>
		<dc:creator>Marvin Washington</dc:creator>
		<pubDate>Tue, 08 Jun 2010 19:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-5052</guid>
		<description><![CDATA[Great stuff who cares if it&#039;s cliche and done before. These guys have done it well.]]></description>
		<content:encoded><![CDATA[<p>Great stuff who cares if it&#8217;s cliche and done before. These guys have done it well.</p>
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		<title>By: Matthew Baldwin</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-5040</link>
		<dc:creator>Matthew Baldwin</dc:creator>
		<pubDate>Tue, 08 Jun 2010 17:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-5040</guid>
		<description><![CDATA[Wow people. Negative much? Maybe look at the awesome animation, Awesome FX, Awesome modeling and texturing and fairly exciting content.  Maybe try for once and look at whats great about some thing instead of attacking it and barfing your over critical spew.  Personalty Two thumbs up well done and cutting edge.  I haven&#039;t seen enough sky scraper sliding yet at all.]]></description>
		<content:encoded><![CDATA[<p>Wow people. Negative much? Maybe look at the awesome animation, Awesome FX, Awesome modeling and texturing and fairly exciting content.  Maybe try for once and look at whats great about some thing instead of attacking it and barfing your over critical spew.  Personalty Two thumbs up well done and cutting edge.  I haven&#8217;t seen enough sky scraper sliding yet at all.</p>
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		<title>By: Alex</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-5035</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 08 Jun 2010 13:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-5035</guid>
		<description><![CDATA[that was actually a very bad short. good waste of talented artists regarding rendering, but the concepts, story, pacing, timing, ack... just awful.]]></description>
		<content:encoded><![CDATA[<p>that was actually a very bad short. good waste of talented artists regarding rendering, but the concepts, story, pacing, timing, ack&#8230; just awful.</p>
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		<title>By: Hart</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-5004</link>
		<dc:creator>Hart</dc:creator>
		<pubDate>Mon, 07 Jun 2010 21:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-5004</guid>
		<description><![CDATA[I have to say the animators did a good job on this short, with the action feeling so fluid. Im sure the story will be one we&#039;re all heard but if the animation this nice, I&#039;m definitely looking forward to an update.]]></description>
		<content:encoded><![CDATA[<p>I have to say the animators did a good job on this short, with the action feeling so fluid. Im sure the story will be one we&#8217;re all heard but if the animation this nice, I&#8217;m definitely looking forward to an update.</p>
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		<title>By: Lou</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-4996</link>
		<dc:creator>Lou</dc:creator>
		<pubDate>Sun, 06 Jun 2010 20:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-4996</guid>
		<description><![CDATA[Every cliche imaginable was used. The henchmen are lousy shots. This &#039;hero&#039; never gets touched, previous comments made the case about the lead character. Too dark, an enemy that dies several times. I don&#039;t know a lot of talent was used but for a tired cliche.]]></description>
		<content:encoded><![CDATA[<p>Every cliche imaginable was used. The henchmen are lousy shots. This &#8216;hero&#8217; never gets touched, previous comments made the case about the lead character. Too dark, an enemy that dies several times. I don&#8217;t know a lot of talent was used but for a tired cliche.</p>
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		<title>By: Tom</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-4975</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sat, 05 Jun 2010 05:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-4975</guid>
		<description><![CDATA[He looks kind of slow to get going again whenever he stops moving - and just lucky that the baddies are even slower.]]></description>
		<content:encoded><![CDATA[<p>He looks kind of slow to get going again whenever he stops moving &#8211; and just lucky that the baddies are even slower.</p>
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		<title>By: Brian</title>
		<link>http://www.cgchannel.com/2010/06/azureus-rising-proof-of-concept/#comment-4972</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 04 Jun 2010 20:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=8397#comment-4972</guid>
		<description><![CDATA[Yawn... another Matrix/ninja. If I have to watch one more shot of people jumping from impossible heights and then crouching perfectly still upon landing for way longer then anybody should, just to prove how cool they are...

Obviously created for kids]]></description>
		<content:encoded><![CDATA[<p>Yawn&#8230; another Matrix/ninja. If I have to watch one more shot of people jumping from impossible heights and then crouching perfectly still upon landing for way longer then anybody should, just to prove how cool they are&#8230;</p>
<p>Obviously created for kids</p>
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