Sign up for the newsletter

Signup for the Newsletter

Tutorial: Cel Shading in Maya with Christophe Desse

Monday, May 17th, 2010 | Posted by Leonard Teo

We’re very fortunate to have Christophe Desse, who is working at Naughty Dog in Santa Monica, stop by Gnomon to create a tutorial on Cel Shading in Maya.

Stop by Christophe Desse’s website at for more of his artwork, free models and more.

Part 1: Christophe leads us through how to achieve the cel shaded look for a character without using mental ray.

Part 2: How to set up the model and shaders to achieve the cel-shaded look.

Part 3: Finishing touches on renders from Maya using Photoshop

Related Links


You can follow any responses to this entry through the RSS 2.0 feed.

You can leave a response, or trackback from your own site.

16 responses to “Tutorial: Cel Shading in Maya with Christophe Desse”

  1. Juhani Karlsson aka ViCoX said:

    Great tutorial&workflow. : ) I remember xtrm3d from way back in my noobish days in `04 I think, I was following hes toon character modelling tutorial for modo, fun times.
    Nice to see that hes at Naughty Dog nowdays!
    btw, xtrm3d if youre reading this, come back to lux forums! = D I haven seen you posting there in ages!

    2:49 pm on Monday, May 17, 2010

  2. Lans said:

    can we have the same result on Max?

    5:49 pm on Tuesday, May 18, 2010

  3. sertac aydogdu said:

    Hi, this is very good tutorial. I learnt the outliner toon shader. This is very cool feature of Maya. And then you can combine toon and normal shader. You can make two movie with outline and toon then you can mix’em together. Really cool. Regards. Sertac.

    6:09 am on Wednesday, May 19, 2010

  4. Steve said:

    I want all my tutorials voiced as him – so funny.

    5:30 pm on Wednesday, May 19, 2010

  5. flowrez said:

    Wow! the sketchy lines are great .. Does any one know if there is anything similar for 3ds max?

    6:26 am on Thursday, May 20, 2010

  6. Cel Shading in Maya with Christophe Desse said:

    […] Naughty Dogs’ Christophe Desse recently popped into The Gnomon Workshop studio to demonstrate how one can achieve a great cel-shaded look for a character without using mental ray. Learn and enjoy! [Watch the Tutorial] […]

    11:48 am on Friday, May 21, 2010

  7. Michael lawless said:

    Hi, did anyone find a link for the base mesh?? Thanks

    1:07 am on Sunday, May 23, 2010

  8. jon said:

    Cool tutorial. I wanted to see how to render the pyro like the one depicted in the tutorial banner though… are there any tutorials for that?

    6:26 pm on Wednesday, May 26, 2010

  9. Kofi Opoku - Ansah said:

    Great tutorial! accent is great. whoever doesn’t appreciate a french-english accent has no taste.

    cool stuff Chris.

    6:43 am on Sunday, May 30, 2010

  10. Joeri67 said:

    Shame you didn’t show how maya can render the layers for you in a single psd file. Even do the composite in the preview. And you can use material override so you dont need to copy the geometry.
    Also,… CS4 can load the (layered) psd as a sequence that can be edited as good as in AE. And be exported to an anim.
    Anyway. Thanks for the hard work of showing us.

    6:30 am on Monday, May 31, 2010

  11. Cyfus said:

    Pyro Base Mesh

    10:22 am on Wednesday, June 2, 2010

  12. Cyfus said:

    10:35 am on Wednesday, June 2, 2010

  13. Cyrus said:

    Anyone knows here I can find this model? All the links are dead.

    Thanks in advance.

    5:36 am on Tuesday, October 25, 2011

  14. Ilyes said:

    Merci !
    (oui j’ai entendu un petit (oh non pas celle là ! :p )

    1:08 pm on Monday, January 23, 2012

  15. prashant said:

    cant see any videos please help….

    3:43 am on Monday, March 18, 2013

  16. Guest said:

    Where’s the video?????

    7:50 pm on Thursday, March 21, 2013

Leave a Reply

© CG Channel Inc. All Rights. Privacy Policy.