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	<title>Comments on: The Future of Magazines is Interactive VFX</title>
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	<link>http://www.cgchannel.com/2010/04/the-future-of-magazines-is-interactive-vfx/</link>
	<description>Community for Entertainment Artists</description>
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		<title>By: Emirhan</title>
		<link>http://www.cgchannel.com/2010/04/the-future-of-magazines-is-interactive-vfx/#comment-21241</link>
		<dc:creator>Emirhan</dc:creator>
		<pubDate>Sat, 11 Feb 2012 03:23:17 +0000</pubDate>
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		<description><![CDATA[Agreed, as more pepole use social media, the more consumers are accepting of commercial participation therein.  Someone commented to me recently, we just had to have time to get used to it before we learned to ignore it, similar to banner ads and email spam.]]></description>
		<content:encoded><![CDATA[<p>Agreed, as more pepole use social media, the more consumers are accepting of commercial participation therein.  Someone commented to me recently, we just had to have time to get used to it before we learned to ignore it, similar to banner ads and email spam.</p>
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		<title>By: Apricot</title>
		<link>http://www.cgchannel.com/2010/04/the-future-of-magazines-is-interactive-vfx/#comment-2318</link>
		<dc:creator>Apricot</dc:creator>
		<pubDate>Tue, 13 Apr 2010 17:53:17 +0000</pubDate>
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		<description><![CDATA[Agreed, although I don&#039;t want to undermine the artists that did such a nice job on the visual fx. Props go out to those guys. Seems like a lot of work for a magazine article.]]></description>
		<content:encoded><![CDATA[<p>Agreed, although I don&#8217;t want to undermine the artists that did such a nice job on the visual fx. Props go out to those guys. Seems like a lot of work for a magazine article.</p>
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		<title>By: Snafu</title>
		<link>http://www.cgchannel.com/2010/04/the-future-of-magazines-is-interactive-vfx/#comment-2275</link>
		<dc:creator>Snafu</dc:creator>
		<pubDate>Mon, 12 Apr 2010 23:03:30 +0000</pubDate>
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		<description><![CDATA[I don&#039;t know: it feels like the interactive CD-ROM era all over again, although without some of the inconvenience (physical media, load times, image quality, using a desktop or a full laptop).

Watching the demo, I think having to navigate text and such by pushing on arrows and so is a mistake. If something pretends to be a magazine, interactive or not, it ought to notice that, when reading a mag, one wants not to have to deal with navigation other than turning the page. Passive media consumption is at its best the most passive the consumer can be :D (I believe there is hardly any middle ground between a movie or a book and a videogame). We&#039;ll see how it goes.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know: it feels like the interactive CD-ROM era all over again, although without some of the inconvenience (physical media, load times, image quality, using a desktop or a full laptop).</p>
<p>Watching the demo, I think having to navigate text and such by pushing on arrows and so is a mistake. If something pretends to be a magazine, interactive or not, it ought to notice that, when reading a mag, one wants not to have to deal with navigation other than turning the page. Passive media consumption is at its best the most passive the consumer can be <img src='http://www.cgchannel.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  (I believe there is hardly any middle ground between a movie or a book and a videogame). We&#8217;ll see how it goes.</p>
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