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Mudbox – Sculpting Hard Surface Forms

Tuesday, April 13th, 2010 | Posted by Matt McCorkell

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Mudbox co-creator Dave Cardwell goes walks you through sculpting hard surface forms creating alien robot armor in an hour. Covering a lot of ground from blocking out initial forms with fewer polys to refining the final form with smaller details and seams.

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  • mike!

    looks like where ZBrush was at three years ago with hardsurface sculpting. Still well done, but much better tools on the market for hardsurface sculpting. ;)

  • Ezequiel

    Amazing artist and workflow! Very, very fluid. Love it!

  • Moises

    HI Im from Mexico But I have a question for u sorry for my english is bad
    this meshes , I can export to 3dMax??

    or I need a special plugin, your model is awesome, plzzz anwer me thx

  • FASTF00D

    Moises!
    Use .OBJ format…. from max to mudbox and back.

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