The Los Angeles Chapter of ACM SIGGRAPH will present a one night only event titled “The Future Of Digital Content Creation With The GPU”.
Showcased will be the latest technologies and applications taking advantage of the high performance computing power on the latest generation GPUs. NVIDIA will present the use of their highly optimized software modules including acceleration engine technology, CUDA, PhysX, SceniX, CgFX, CompleX, OptiX and iray. Featured speakers will include software providers who will discuss best practices for optimizing workflows and software. The GPU’s role in transforming visually-rich and computationally-intensive applications such as video games, film production, broadcasting and industrial design will be demonstrated.
This panel of speakers brings together studio R&D and pipeline engineers who are approaching complex VFX challenges in new ways to build on the high performance computing afforded by the GPU.
The resulting discussion would give attendees a snapshot of how these forward thinking companies are leveraging this technology to gain significant pipeline efficiencies and throughput speed increases.
TUESDAY, APRIL 20, 2010
6:30 – 7:30 P.M. – Social Hour & Hors d’oeuvres.
7:30 – 9:30 P.M. – Program Presentation
Panelists to discuss:
• Amazingly fluid, real-time video editing Adobe® Mercury Playback Engine and Quadro® CS5 — Jacob Rosenberg; Bandito Brothers
• Highly optimized software modules including acceleration engine technology, CUDA, PhysX, SceniX, CgFX, CompleX, OptiX and iray; — Phil Miller, NVIDIA
• ARRI Relativity and Pixel Strings engine demo Cinnafilm/ARRI — Richard Antley, Director, Digital Intermediate Systems; ARRI, Inc.
• Phasespace (motion capture) using Quadro FX4800.for LED mocap — Phasespace MOCAP Demo on stage 6 to follow.



Comments
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.