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	<title>Comments on: Inside The Third Floor</title>
	<atom:link href="http://www.cgchannel.com/2010/04/inside-the-third-floor/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgchannel.com/2010/04/inside-the-third-floor/</link>
	<description>Community for Entertainment Artists</description>
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		<title>By: pavan</title>
		<link>http://www.cgchannel.com/2010/04/inside-the-third-floor/#comment-6673</link>
		<dc:creator>pavan</dc:creator>
		<pubDate>Mon, 09 Aug 2010 13:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4415#comment-6673</guid>
		<description><![CDATA[amazing stuff..
i really like how this guys is cool..]]></description>
		<content:encoded><![CDATA[<p>amazing stuff..<br />
i really like how this guys is cool..</p>
]]></content:encoded>
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		<title>By: Gary</title>
		<link>http://www.cgchannel.com/2010/04/inside-the-third-floor/#comment-3886</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Sat, 08 May 2010 15:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4415#comment-3886</guid>
		<description><![CDATA[Yes, I work in film, and I know how much pre-vis and other cg tools can actually hinder final product because of its overuse.  Filmmakers rely too heavily on cg, and in my opinion it hurts the final product.]]></description>
		<content:encoded><![CDATA[<p>Yes, I work in film, and I know how much pre-vis and other cg tools can actually hinder final product because of its overuse.  Filmmakers rely too heavily on cg, and in my opinion it hurts the final product.</p>
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	<item>
		<title>By: Matt</title>
		<link>http://www.cgchannel.com/2010/04/inside-the-third-floor/#comment-3821</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 06 May 2010 22:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4415#comment-3821</guid>
		<description><![CDATA[@ Gary

Do you work in Film? If you did, i think you would understand that million of dollars can be lost when a Director is unhappy with a finalized sequence. Everything must be redone, and re-rendered. Previs enables the director to see their vision, at a close enough quality level, at a much lower cost. If you have issue with the fact that the final product is not good (in your opinion), then the blame lies on the Director/Creators. Previs is just a tool.]]></description>
		<content:encoded><![CDATA[<p>@ Gary</p>
<p>Do you work in Film? If you did, i think you would understand that million of dollars can be lost when a Director is unhappy with a finalized sequence. Everything must be redone, and re-rendered. Previs enables the director to see their vision, at a close enough quality level, at a much lower cost. If you have issue with the fact that the final product is not good (in your opinion), then the blame lies on the Director/Creators. Previs is just a tool.</p>
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		<title>By: Jacob Patrick</title>
		<link>http://www.cgchannel.com/2010/04/inside-the-third-floor/#comment-3818</link>
		<dc:creator>Jacob Patrick</dc:creator>
		<pubDate>Thu, 06 May 2010 20:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4415#comment-3818</guid>
		<description><![CDATA[There are many many reasons for previs...

Helps the Director to share his vision, Helps the Director and DP be on the same page, helps them know what effects will be practical and which will be CG, this way they know how to prep the set &amp; how to more accurately budget. Can help the Director find his vision.

It makes the movie real to investors, so that you have more backing and belief in your project.

There are many other benefits as well.

There were a lot of sequences that looked like they belonged in Video Games before Pre-Vis became a separate industry.

Some Video Games have Great Sequences that are better than many movies that don&#039;t use pre-vis.

All those sequences you don&#039;t like, would have still looked the same without pre-vis, because that&#039;s what the director wants. It would have just took a lot more time and money, because they would have been trying to do it all in finals.]]></description>
		<content:encoded><![CDATA[<p>There are many many reasons for previs&#8230;</p>
<p>Helps the Director to share his vision, Helps the Director and DP be on the same page, helps them know what effects will be practical and which will be CG, this way they know how to prep the set &amp; how to more accurately budget. Can help the Director find his vision.</p>
<p>It makes the movie real to investors, so that you have more backing and belief in your project.</p>
<p>There are many other benefits as well.</p>
<p>There were a lot of sequences that looked like they belonged in Video Games before Pre-Vis became a separate industry.</p>
<p>Some Video Games have Great Sequences that are better than many movies that don&#8217;t use pre-vis.</p>
<p>All those sequences you don&#8217;t like, would have still looked the same without pre-vis, because that&#8217;s what the director wants. It would have just took a lot more time and money, because they would have been trying to do it all in finals.</p>
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	<item>
		<title>By: Gary</title>
		<link>http://www.cgchannel.com/2010/04/inside-the-third-floor/#comment-3651</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Sun, 02 May 2010 19:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4415#comment-3651</guid>
		<description><![CDATA[The problem with pre-vis for movies anyway, is that the final version doesn&#039;t look a lot better, and we&#039;re getting a lot of sequences that look like they belong in video games.  The Star Wars prequels are prime examples of the garbage we end up with.  I don&#039;t think anyone can argue the prequels did anything that was better than the original trilogy, so why is there a need for pre-vis?]]></description>
		<content:encoded><![CDATA[<p>The problem with pre-vis for movies anyway, is that the final version doesn&#8217;t look a lot better, and we&#8217;re getting a lot of sequences that look like they belong in video games.  The Star Wars prequels are prime examples of the garbage we end up with.  I don&#8217;t think anyone can argue the prequels did anything that was better than the original trilogy, so why is there a need for pre-vis?</p>
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		<title>By: Ryan Whearty</title>
		<link>http://www.cgchannel.com/2010/04/inside-the-third-floor/#comment-3523</link>
		<dc:creator>Ryan Whearty</dc:creator>
		<pubDate>Fri, 30 Apr 2010 18:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4415#comment-3523</guid>
		<description><![CDATA[LIKE!]]></description>
		<content:encoded><![CDATA[<p>LIKE!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabio</title>
		<link>http://www.cgchannel.com/2010/04/inside-the-third-floor/#comment-1806</link>
		<dc:creator>Fabio</dc:creator>
		<pubDate>Mon, 29 Mar 2010 21:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4415#comment-1806</guid>
		<description><![CDATA[Awesome work!]]></description>
		<content:encoded><![CDATA[<p>Awesome work!</p>
]]></content:encoded>
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