One really cool scene makes us want to see a whole cg world. After the heads up from Stryker on the latest making of we did some digging and found a whole bundle of tutorials waiting for us to dig through on his site. Some of his other tutorials focus on using Mental Ray, image creation overviews or Global Illumination, but all of them are Maya related.
Give credit where credit is due. Check out this amazing ‘making of’ from Toni Bratincevic.
“Fall, my latest project was the first illustration I did using a combination of 3DS Max and VRay. After almost 5+ years of experience with mentalray it was a real pleasure trying something new. This was a project I started few years ago, but it never grew to more than initial sketch and simple scene blocking in 3D. First idea for the image was just to create old rusty factory and something mysterious in that tunnel. But as image developed and grew, the main story was formed and from that point the whole image was shaping around that story, it was my main source of motivation and inspiration. I know some artists just sketch and do illustrations, but my way is to create story first and then create the whole environment around that story. It’s basically just a flow of creative process, and I think every artist in time finds the best way to develop his ideas.
The purpose of this making of is to show you my working process and to explain some steps during image creation, it’s not the tutorial and you probably won’t learn something specific like in other tutorials. So, if you want to get some more details about few steps be free to drop me email and I’ll give my best to reply.”
Go through the entire tutorial at 3dm3.com
or
Check out his website, www.interstation3d.com
or
look at these nifty additional tutorials.
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Making of “A Glimpse Of The Past”
“Another making of, and this time for the Glimpse of the Past image. As usual, I will cover every stage of the image creation process, with focus on texturing.” |








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