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	<title>Comments on: Getting Started with Unreal Development Kit</title>
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	<link>http://www.cgchannel.com/2010/03/design-build-play/</link>
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		<title>By: lubitel</title>
		<link>http://www.cgchannel.com/2010/03/design-build-play/#comment-1464</link>
		<dc:creator>lubitel</dc:creator>
		<pubDate>Thu, 18 Mar 2010 06:48:12 +0000</pubDate>
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		<description><![CDATA[Tony Sasser jr:  there are ways to import assets from UED to UDK not open entire worlds but basically reuse/import assets from.....it takes a bit of research thou;)]]></description>
		<content:encoded><![CDATA[<p>Tony Sasser jr:  there are ways to import assets from UED to UDK not open entire worlds but basically reuse/import assets from&#8230;..it takes a bit of research thou;)</p>
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		<title>By: Tony Sasser jr</title>
		<link>http://www.cgchannel.com/2010/03/design-build-play/#comment-1396</link>
		<dc:creator>Tony Sasser jr</dc:creator>
		<pubDate>Mon, 15 Mar 2010 18:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4406#comment-1396</guid>
		<description><![CDATA[Only real problem I have with this map is you can&#039;t work on word done on unreal editor on it and visa versa. For my intro to level design class the first program we used was unreal editor, and we were told about developer kit, but we were also told we can import projects into it.]]></description>
		<content:encoded><![CDATA[<p>Only real problem I have with this map is you can&#8217;t work on word done on unreal editor on it and visa versa. For my intro to level design class the first program we used was unreal editor, and we were told about developer kit, but we were also told we can import projects into it.</p>
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		<title>By: dasomen</title>
		<link>http://www.cgchannel.com/2010/03/design-build-play/#comment-1336</link>
		<dc:creator>dasomen</dc:creator>
		<pubDate>Sat, 13 Mar 2010 04:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4406#comment-1336</guid>
		<description><![CDATA[Excellent overview, the UDK looks really good, thanks for the video.]]></description>
		<content:encoded><![CDATA[<p>Excellent overview, the UDK looks really good, thanks for the video.</p>
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		<title>By: Anders Printz</title>
		<link>http://www.cgchannel.com/2010/03/design-build-play/#comment-1325</link>
		<dc:creator>Anders Printz</dc:creator>
		<pubDate>Fri, 12 Mar 2010 19:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4406#comment-1325</guid>
		<description><![CDATA[Awesome Tutorial, thank you!]]></description>
		<content:encoded><![CDATA[<p>Awesome Tutorial, thank you!</p>
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	<item>
		<title>By: Getting Started with Unreal Development Kit</title>
		<link>http://www.cgchannel.com/2010/03/design-build-play/#comment-1319</link>
		<dc:creator>Getting Started with Unreal Development Kit</dc:creator>
		<pubDate>Fri, 12 Mar 2010 14:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4406#comment-1319</guid>
		<description><![CDATA[[...] CGChannel and Gnomon recently uploaded a getting started video for Waylon Brinck’s new DVD &#8220;Intro to the Unreal Development Kit&#8221;. In this 9min video tutorial Waylon guides you through the different phases of level design. Learn and enjoy! [Watch the Tutorial] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] CGChannel and Gnomon recently uploaded a getting started video for Waylon Brinck’s new DVD &#8220;Intro to the Unreal Development Kit&#8221;. In this 9min video tutorial Waylon guides you through the different phases of level design. Learn and enjoy! [Watch the Tutorial] [...]</p>
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