Friday, March 19th, 2010 | Posted by Matt McCorkell
The area recently uploaded a ton of new presentations from autodesk. Check out the videos
The big focus here is on the new software features and improved workflows for game developers but there is plenty of info to be gleaned from these great free videos.
Artificial Mind and Movement (A2M): Maya, MotionBuilder & Kynapse in Game Development
GDC 2010 Education Summit – Linda Sellheim of Autodesk demonstrates “Maya for Games” Interactive Curriculum with Bob Donatucci and Jonathan Tucci from Double Helix…
Insomniac Games: Resistance 2 - Maya and MotionBuilder
GDC 2010: Session 1 – Massive Parallelism in Pathfinding – Fundi 3D’s Pierre Pontevia demonstrates working Autodesk & Unity to develop iPhone games with students…
A Day In The Life: Creating The Beatles: Rock Band - Take a trip with the creative leads of The Beatles: Rock Band as they describe their magical mystery tour through their art production process.
3ds max Creation Suite Workflow - In this demo see many of the new software features and workflows included in the 3ds Max 2011 Entertainment Creation Suite. Also highlighted is the FBX workflow now available that allows games artists to export models and Human IK rigs to the Unreal engine.
Artificial Mind & Movement WET: Our first venture into the mature realm
GDC 2010 – Day1: Mudbox Presentation – Sample the major improvements to Mudbox with the 2011 version including Vector displacement and posing tools.
GDC 2010 – Day1: Ready at Dawn Studios Presentation – Learn about the workflow Ready at Dawn Studios follows using Maya as the editor for their engine.
GDC 2010 – Day2: Adam Mechtley Presentation – Learn methods to optimize your Maya game data for Iphone games using the Unity Engine.
GDC 2010 – Day2: Bioware Presentation – Bioware gives some insight into the technical and artistic process and their use of 3ds Max on Dragon Age: Origins
GDC 2010 – Day2: Maya Presentation - Get a first look at some of the new features of Maya 2011 including the New UI, Viewport renderer and rigging/skinning workflows.
GDC 2010 – Day2: Naughty Dog Presentation - See how Naughty Dog used Maya and Mudbox to Create Uncharted 2: Among Thieves
GDC 2010 – Day2: Softimage Presentation – Check out Softimage 2011’ new face Robot and ICE features
GDC 2010 – Day3: 3ds Max Presentation – Here is a quick peak at just a few of 3ds max 2011 new features including, viewport canvas, modeling tools and Character Animation Toolkit.
GDC 2010 – Day3: Maya Entertainment Creation Suite Presentation - In this demo see many of the new software features and workflows included in the 3ds Max 2011 Entertainment Creation Suite. Also highlighted is the FBX workflow now available that allows games artists to export models and Human IK rigs to the Unreal engine.